Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.
Impressive work by Yaakuro, who has been able to get SteamVR to work with Unreal Engine 4 and it uses OpenGL. Yaakuro sent this to me on Twitter to check out earlier and impressive it is!

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

On his Patreon Yaakuro said:
QuoteThis is the next progress. The OpenGL implementation works, not super fast but it works. Thx a lot to Valve (Plagman) with supporting me with a real HTC Vive so I could work on the porting with the real thing :D. Soon I will put my changes onto Github.


It will be interesting to see what happens with this, since SteamVR on Steam for Linux uses Vulkan. Article taken from GamingOnLinux.com.
13 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
7 comments

grenadecx Mar 11, 2017
I've never really understood the Vulkan only deal with SteamVR on Linux. Why now allow OpenGL and let the developers decide whatever works?
haagch Mar 11, 2017
It's not that OpenGL is not allowed, it's just not likely to work fast enough for VR yet.

https://github.com/ValveSoftware/SteamVR-for-Linux/#known-issues
QuoteOpenGL applications are currently too slow to use interactively; only the Vulkan Submit path is optimal. See: https://github.com/ValveSoftware/openvr/wiki/Vulkan

Dave Airlie mentioned that for example radeonsi is missing extensions that would would make it fast.
lucifertdark Mar 12, 2017
As one of the many thousands (or millions) that isn't planning to jump on the VR bandwagon unless the price drops drastically, I'd like to see Unreal Engine working in Linux properly before they start fiddling with fancy fluff like VR.
grenadecx Mar 12, 2017
Quoting: haagchIt's not that OpenGL is not allowed, it's just not likely to work fast enough for VR yet.

https://github.com/ValveSoftware/SteamVR-for-Linux/#known-issues
QuoteOpenGL applications are currently too slow to use interactively; only the Vulkan Submit path is optimal. See: https://github.com/ValveSoftware/openvr/wiki/Vulkan

Dave Airlie mentioned that for example radeonsi is missing extensions that would would make it fast.

I suppose that's a valid point, but I mean if we talk about using Nvidias proprietary drivers, wouldn't that be fast enough?
Seegras Mar 12, 2017
Quoting: lucifertdarkthe VR bandwagon

VR bandwagon? It's Stephensons Rocket. I know, because I'm on it ;)
lucifertdark Mar 12, 2017
Quoting: Seegras
Quoting: lucifertdarkthe VR bandwagon

VR bandwagon? It's Stephensons Rocket. I know, because I'm on it ;)
I have tried it, but the price is way too high for me for what amounts to a one trick pony, even if it is a one trick pony express. ;)

ALSO, I personally would have to upgrade my processor, video card, Ram, Hard Drive, heck I'd need an almost entire new system just so I could spend another £700+ to strap the headset on & be able to actually use it.


Last edited by lucifertdark on 12 March 2017 at 1:40 pm UTC
Comandante Ñoñardo Mar 13, 2017
Virtual Reality was a commercial failure in the past and is a failure in the present and will be a failure in the future...

I don't understand why they waste time and resources with this..

Virtual reality will be a success only if we manage to hack the human brain with a non-invasive method, stimulating the parts related to the five senses... And that is science fiction, for now.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.