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It seems my last article about The Culling [Steam] got noticed by the developer, who reached out to me to confirm their commitment to Linux and they do plan to fix it.

After the usual introductions, I was allowed to share this response to what's going on with the broken Linux version:
QuoteWe at Xaviant regret that the current status of the Linux branch is truly unfortunate and we're dealing with several key challenges on the platform, challenges that we plan to resolve in the near future. We value our Linux community greatly and truly appreciate their patience as we work out this issue, as well as several other kinks (most notably a Fatal Error bug that is plaguing many users) that require attention. We will continue to support The Culling with fixes and new content as we make our way through Early Access and beyond.

I replied, quering any sort of ETA mentioning that it can essentially be seen as empty words, to which they replied with:
QuoteI can see how some people may see it that way, but truthfully it's difficult to deliver an ETA. We're a small studio (under 20 people overall - including myself - with even less engineers). That's not an empty response as much as it is the truth. We're investigating issues and we'll have an ETA once we are able to establish one.

I appreciate the open communication with me here and I can completely understand that Twitter messages and emails can easily get lost, considering my own email box recently hit 50 thousand emails (I wish I was making that up!) I really do understand. Still, no one gets a free pass and now I have a direct line to someone at the studio I will be keeping tabs on it.

If it's still not fixed after a while, feel free to message me so I can check up on them. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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11 comments
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Xpander 11 May, 2017
Great. at least they are open about it.. so +1 to developers.
I can agree with them that its sometimes hard to deliver Early Access titles to all platforms and ensure everything works, specially if you are small team.
lets hope it will be fixed sooner rather than later though
kf 11 May, 2017
At least they are reaching out and communicating in a positive way! That's more than what most developers do.
Luke_Nukem 11 May, 2017
And here we see the value and importance of good community relations :)
The_Aquabat 11 May, 2017
another game that's broken is Snow it has the linux icon and I believe at some point worked but when you try to install it , it says "not available on your current platform".
I really want to play that game because I remember back in the days before steam there was a snowboard game called slingshot that was so much fun.
The_Aquabat 11 May, 2017
ah !! yes! Virtual Jay Peak aka Soul Ride was called, Slingshot was the publisher. link. I remember playing it on my radeon 9250. I never buyed it because I didn't had a credit card but you could (and still can) download the demo and load the other two maps available for windows onto the linux version then you had 3 circuits loaded in your game.



Last edited by The_Aquabat on 11 May 2017 at 9:03 pm UTC
dubigrasu 12 May, 2017
While waiting for the fix try appending the -jemalloc argument to the launch options. It consistently works for me this way.
dubigrasu 12 May, 2017
Here it is working on SteamOS with the jemalloc workaround:

View video on youtube.com
Swiftpaw 12 May, 2017
Mostly negative reviews? Ouch.
Xpander 12 May, 2017
Quoting: SwiftpawMostly negative reviews? Ouch.

yeah, recent reviews are negative because of game balance.
hopefully they will fix all those issues, cause its actually pretty fun game
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