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I was excited about RUINER [Official Site], as I'm sure many of you were also. It was originally announced the Linux support and now it's just strange.

In their original announcement, that's still up unedited, it clearly says it's coming to Linux:

After more than a year of quietly making RUINER, we're ready to share a big announcement - Reikon Games is joining forces with Devolver Digital to bring RUINER to the world on PC, Mac, and Linux!

Then in August they said it was delayed:

Hello,
due to some technical issues we need to delay the Linux version of RUINER. So we are sorry to confirm that no day one release for Linux/Steam OS :(.

Sorry for that,
RUINERS

I reached out on Twitter yesterday, since both the developer and publisher had previously ignored all my messages elsewhere. They actually replied this time, but it wasn't good news:

Unfortunately, we do not plan Linux port anytime soon.

— RUINER (@ruinergame) September 14, 2017

I initially thought it was a PR response by someone who didn't really know what was going on. Now, it's even more unclear. I did follow that up, asking for more information since it was originally a confirmed platform. They didn't reply, in all fairness it's not a lot of time since I replied again, but keep reading.

Now we land on the latest post today on Steam, where they're now asking for posts in support of a Linux version:

Hey,

Could you do as a favor? If you are interested in the Linux port of Ruiner, write +1 under this comment.

Thanks,
RUINERS

So if you do want to see it on Linux, comment on that post (not here!).

Issues come up sure, but this is just silly now.

Thanks for the tip on the last bit, bingus!

Article taken from GamingOnLinux.com.
Tags: Action, Upcoming
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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25 comments
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JudasIscariot Sep 15, 2017
Quoting: Corben
Quoting: Shmerl
Quoting: CorbenWhich other game wanted to have a +1 thread for Linux recently, to see the demand? How did that turn out?
Other Side Entertaintment studio (developers of Underworld Ascendant) made a poll on their own site, but before making any promises. And after feedback, they included Linux in their crowdfunding goals. Recently, Oxide Games made one for Ashes of Singularity.

Yep, I was referring to Ashes of Singularity. Their thread has now 61 pages :O. Was it enough?

At least it now has Vulkan support which should, in theory, allow the game to be ran via Wine Staging since that has Vulkan support now :)
MKN-dev-LINUX Sep 15, 2017
There are many factors that go into when, what, where, why, and how of software development. Like others have said, it could been do to stakeholders, project managers, deadlines, or even resources that have changed the scope of the project. However, I do have to say that if you are going to include a feature, system, or OS in the scope; and, support it all the way up until release just to pull the plug boils down to bad project management/scope.

Added my +1
Shmerl Sep 15, 2017
Quoting: iplaygameswearingatux"The settings on this account do not allow you to add comments" :(

Can you vote here?
Shmerl Sep 15, 2017
Quoting: CorbenYep, I was referring to Ashes of Singularity. Their thread has now 61 pages :O. Was it enough?

I think it was, if I remember correctly. But I didn't follow it closely.
Corben Sep 15, 2017
Quoting: Shmerl
Quoting: iplaygameswearingatux"The settings on this account do not allow you to add comments" :(

Can you vote here?

Done ;)
Geppeto35 Sep 15, 2017
Linux citizen duty done: voted. :D

Please consider to go there and do the same (post a "+1 for linux port") for Divinity: Original Sin 2
thread to ask for linux port of Dos 2
Thanks ;)
FredO Sep 15, 2017
It seems like the MacOS version has also been put on hold, so it sounds like the money-man may have started closing some taps. Let's hope it has a successful release!

http://steamcommunity.com/app/464060/discussions/0/1485482132156965785/
Gnurfos Sep 15, 2017
  • phase 1: sure, why not ?
  • phase 2: wait, now we got a big messy codebase, it might actually not be as easy as we dreamed
  • phase 3: is it even worth the effort ?
Quoting: Shmerl
Quoting: iplaygameswearingatux"The settings on this account do not allow you to add comments" :(

Can you vote here?

Thanks, done.
Keyrock Sep 15, 2017
Looks like my September gaming money is going toward SteamWorld Dig 2.
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