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Surreal puzzle adventure game 'OneShot' finally coming to Linux

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Anyone remember OneShot [Steam]? A surreal puzzle adventure game that has been long delayed for Linux now actually has a Linux version in development.

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Originally meant to be out for Linux in 2016, however it was delayed right around the release. Years later, they've released a Mac version and in the announcement they said:

The Linux version is also in development and should be available in the near future!

Additionally, looking further into it, they also said this on the Steam forum about the Linux version:

It actually builds on Linux pretty easily right now (always has), it's more just all the other special things the game does that requires special porting.

The biggest irony is that I was never able to get it to compile on windows actually, but rather you would compile it on a linux VM to make a windows executable.

Features:

  • Gameplay mechanics that go beyond the game window. 
  • A haunting original soundtrack and artwork designed to match.
  • A unique relationship between a game and its player.
  • A lingering feeling that you're not getting the full story unless you know where to look.

Will be good to finally see it out.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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7 comments

buenaventura Jun 14, 2018
Huh, interesting! Will definately buy sometime when on limux.
lucifertdark Jun 14, 2018
So they had to compile it in Linux to get a functional Windows version & we have to wait till last because of Windows? yeah that makes perfect sense to me. :/
TheSHEEEP Jun 14, 2018
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Wtf?


Last edited by TheSHEEEP on 14 June 2018 at 10:02 am UTC
Liam Dawe Jun 14, 2018
Quoting: lucifertdarkSo they had to compile it in Linux to get a functional Windows version & we have to wait till last because of Windows? yeah that makes perfect sense to me. :/
I'm guessing, but perhaps this listed feature is to blame:
QuoteGameplay mechanics that go beyond the game window.
They might be doing some tricky windowing stuff, who knows.
TheSHEEEP Jun 14, 2018
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Quoting: liamdaweI'm guessing, but perhaps this listed feature is to blame:
QuoteGameplay mechanics that go beyond the game window.
They might be doing some tricky windowing stuff, who knows.
Yeah, that makes sense. Windowing stuff is a nightmare, even when you are using cross-platform libs like SDL2.
callcifer Jun 14, 2018
OK since everyone seems to be confused about why a Linux port isn't trivial when even the Windows version is compiled on Linux, I'll just say this: The game has very unique mechanics involving interaction with the OS and your desktop. Anything more would spoil things, so I'll leave it at that :)


Last edited by callcifer on 14 June 2018 at 2:39 pm UTC
pizza_rolls Jun 15, 2018
Eh, I dont really care for oneshot all that much. While the whole "placing files on your computer" thing was cool, and playing on linux through some shady looking website download was nice, but the game was just way too short. (3 to 6 hours) that and only being able to play once before you have to navigate to the back alley of your hard drive just to find some stupid save file just doesn't sound something that I'd want to spend 10 bucks on. But hey, if you enjoy it, im sorry if I spoiled any of your fun.
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