Thanks to a hot tip from our Telegram Group, we've been notified that the Paradox Launcher is now available on Linux.
Announced on their forum:
I'm very pleased to bring you the news that after much anticipation and gnashing of teeth, the Linux version of the PDX Launcher is now available for download. At this time, only Stellaris is available for download and installation, but our other games with Linux support will be forthcoming (in a more expedited way than the launcher itself, fortunately!).
Caveat emptor! As much as the launcher is beta quality software, the linux version has had even less testing done on it. I do anticipate, however, that people interested in the Linux version will have the capacity to find workarounds for non-critical bugs.
As usual, we have some secret sauce on the cooker (this is the games industry after all) but we'll still try to get some QA and general quality-of-life fixes in during the autumn. In other news, Swedish summer vacations is almost upon us, so set your expectations accordingly!
What's the point in another client? I hear you ask. Well, it's a way for developers and publishers to have more direct control over the experience. It also likely means they take a bigger cut of any sales made, since they won't be giving a chunk to stores like Steam.
Personally, I will most likely stick to the Steam client since it does everything I want it to. However, I can appreciate for all those who would rather purchase elsewhere that this will be welcome news. It not only shows that Paradox is continuing their support of Linux, but also allows you to keep your games up to date, get cloud saves and so on.
See more on the official site.
Quoting: EikeQuoting: F.UltraQuoting: EikeQuoting: F.UltraWhich is why I included the fact that all agreements you have to sign with Valve in order to publish on Steam is public in my previous post.
What's the share Valve takes off the Steam price?
Paradox claims that it's 30% in their Annual Reports which match what others have said the cut is. Seams to be a magic number since that is what Google/Apple et al also seams to take in their stores.
If we've got full access to all agreements you have to sign with Valve in order to publish on Steam, shouldn't we have that information first-hand?
What I'm getting at: It seems we don't have that full access. And I wonder if they're under NDA, because it's not like a lot of game makers are telling us clearly what the share is.
Ok, yes I can agree with you on that. It's clearly covered by a NDA because you have to sign the NDA as part of signing up with the program (and you can see the whole NDA yourself if you click to become a publisher). However AFAIK see there is nothing else that you have to sign so you are not signing away any publish-on-opther-places rights or don't-set-another-price-elsewhere.
Speculating here, but my guess is that this the actual percentage is secret either due to big publishers like EA do not paying the full 30% or Valve simply wanting to keep it a trade secret (how well that now works since everybody is talking about it being 30%).
I've heard that GOG also takes 30% but could not find any information at all on gog.com, in fact there seams to be no public information at all on how publishing works on gog, but it might also be me that haven't looked hard enough.
Bottom line is yes you are correct in that not every single detail is public but at least every agreement that you have to sign is and that is what I find more important since it's only in agreements where you can be legally forced to do certain things.
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