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The amazing progress with DXVK [GitHub] continues! This Vulkan-based compatibility layer for Direct3D 11 with Wine just put out version 0.64. 

Here's what's new:

  • Added support for D3D11.1 resource discard functionality
  • Fixed possible violation of the minStorageBufferAlignment device limit
  • Updated MSAA sample locations to match the Vulkan 1.1.82 spec update
  • Removed redundant barrier preventing parallel execution of compute shaders in some games
  • Dragonball Xenoverse 2: Fixed shader compilation issue on RADV (#523)
  • Final Fantasy XV: Added workaround for broken compute shader barriers on RADV
  • Hellblade: Fixed overly aggressive flushing behaviour when waiting for mapped resources
  • Hitman (2016), World of Warships: Fixed incorrect clamp-to-border behaviour (#517)

This marks the 17th release so far this year! 

I'm still amazed the project is as far along as it is, considering it hasn't been around for that long. While I don't personally make use of it, I absolutely appreciate having it on Linux for those games I might eventually want to play that never get a Linux version.

Having the option is good! If it brings more people to Linux, enabling them to continue playing their favourite games certainly helps.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
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Whitewolfe80 Aug 3, 2018
Wow once again great work and its making lots of games playable that had frame rates closer to slideshows but I do prefer native gaming but I do admit I use wine currently for four games but i am hopeful given THQ recent porting of older titles to linux that they will bring across games like Red Faction Guerilla
mrdeathjr Aug 3, 2018
Quoting: GuestDXVK is one of the most amazing projects so far this year.

Wine was not an option anymore for me until I could play around with Vulkan and DXVK.

Maybe Wine should start to replace it's OpenGL translation for DX11 with DXVK :-)

Yeah DXVK is very interesting because runs in more used vendors (nvidia, intel and amd) and in propietary/opensource drivers

Without forget vendors put attention on dxvk case nvidia with peter daniels (active in dxvk github) and other vendors with other guys

However for now wine dont have intentions about merge dxvk

Maybe in future them can consider that

And more titles stay running:


Metal Gear Solid V Phantom Pain



With DXVK using Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=U7eb916RhxU


The Witcher 3



With DXVK using Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=fZd5jNNwlOA


Dark Souls 2



Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=DinxYMFQ_9s

And now with DXVK using Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=o7C-LcNzz9M

^_^
legluondunet Aug 3, 2018
Someone tried L.A. Noire with DVK?
mrdeathjr Aug 3, 2018
Quoting: legluondunetSomeone tried L.A. Noire with DVK?

Maybe you ask for this



^_^
Shmerl Aug 3, 2018
Quoting: mrdeathjrHowever for now wine dont have intentions about merge dxvk

More like lead DXVK developer is not interested in it. I think for Wine, it would be a good goal to accept it upstream.

It's not such a big deal though. With common tools like winetricks supporting DXVK installation, it's pretty easy for anyone to use.


Last edited by Shmerl on 3 August 2018 at 6:23 pm UTC
mrdeathjr Aug 3, 2018
Quoting: Guestooo MSGV .. How's that game running? Flawlessly? Would love to be able to play that on linux

Also dying to have Crash Bandicoot playable on linux, seems to get alot of bug fixes and I've seen people playing it.. But for me it always just hangs right at the start .. Anyway to get Crash Bandicoot to work?

Runs very good as see in video and stable (no crashes in time tested)

And yeah crash have many bugs (i waiting for patch) and other patchs case megaman x collection (keyboard remap), ys VIII lacrimosa of dana (keyboard issues) and others possible or not have it now

^_^


Last edited by mrdeathjr on 3 August 2018 at 6:30 pm UTC
Whitewolfe80 Aug 3, 2018
Quoting: Shmerl
Quoting: mrdeathjrHowever for now wine dont have intentions about merge dxvk

More like lead DXVK developer is not interested in it. I think for Wine, it would be a good goal to accept it upstream.

It's not such a big deal though. With common tools like winetricks supporting DXVK installation, it's pretty easy for anyone to use.

I would personally love for wine to be linked with dxvk I am in favour of creating a zero effort experience on the part of the end user with the flexability to get into the code for the those with the skills. The reason is it creates a market where the average windows user would have little to no reason to need a windows installation.

I do get why wine development team wouldnt want to as they have a commerical version which sells support to justfiy the licence fee if you have no need of that support its just click and install why would anyone pay for crossover. Maybe just me be cynical but wine devs do need a way to gain money maybe they have a healthy donation pot i have no idea.
Shmerl Aug 3, 2018
Quoting: Whitewolfe80I do get why wine development team wouldnt want to as they have a commerical version which sells support to justfiy the licence fee if you have no need of that support its just click and install why would anyone pay for crossover. Maybe just me be cynical but wine devs do need a way to gain money maybe they have a healthy donation pot i have no idea.

I don't think it's the reason. Anyone can take Wine now already, and run same thing Crossover offers. They upstream their changes, which is very good of them. People pay them for support to buy commercial versions, because they don't want to spend time on fixing some issues themselves and want to have some official channel to turn to if problems occur.


Last edited by Shmerl on 3 August 2018 at 8:21 pm UTC
nox Aug 3, 2018
Quoting: GuestAlso dying to have Crash Bandicoot playable on linux, seems to get alot of bug fixes and I've seen people playing it.. But for me it always just hangs right at the start .. Anyway to get Crash Bandicoot to work?

Does it hang on/after the "Press any button to continue" screen?
If yes; I had to switch steam to offline mode to get it past that screen. (As in proper offline mode: Top left -> Go offline)

After that it has worked really well for me!


Last edited by nox on 3 August 2018 at 10:47 pm UTC
legluondunet Aug 4, 2018
Quoting: mrdeathjr
Quoting: legluondunetSomeone tried L.A. Noire with DVK?

Maybe you ask for this



^_^

:) Here the game crashes at start, even with the latest Wine version.
Do you obtain better results? With or without DXVK?
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