Valve seem to be moving pretty quickly with Steam Play, as a new stable Steam Client is out which includes preliminary support for the new Steam Play Beta.
See Also: My thoughts on Steam Play and what it means for Linux gaming.
So essentially, Steam Play is the same as before as it's in Beta but it's now available to everyone on Linux. You no longer need to opt-in to the Beta version of the Steam Client to actually access it. I'm quite surprised they've done this so quickly, it's only been just over a week since it was actually announced.
On top of that, there's also touch control support in the Steam Link app. That's a pretty nice and natural addition, to have proper on-screen controls to play your games with while streaming from your PC to your mobile device. See their guide here for more info.
There's also plenty of fixes to the new Steam Chat, Steam Input, Big Picture Mode and so on.
See the full changelog here.
Quoting: KibaQuoting: minidouCommunity based survey integrated into steam could be enough of an improvement. Would help a lot the devs so they know what can be tested for whitelisting, too.Great idea! But... Are you really using Ubuntu GNOME right now?
Imagine, you try a game with proton, once you close it you get a popup to rate your experience 1-5.
Then you can compile stats on steam website "this game has 83% review with proton". Or even better, in the client "this game has 27% rate with proton for users with a similar system".
I shouldn't ?
Quoting: mylkado you think mircrosoft can make wine/proton somehow illegal if it gets too big?
No, not unless they found out that the code was stolen from M$ and used in proton/wine which is isn't. That'd be like saying it's illegal to make a spreadsheet that can open an xls file or a word processor that can open a .docx file. There is nothing at all illegal about wine/proton and there is nothing M$ can do about it.
Last edited by jasonm on 29 August 2018 at 9:50 pm UTC
Last edited by 14 on 29 August 2018 at 10:03 pm UTC
I tried to do this via SteamCMD, which I managed to force download it, but as soon as I launch the Steam Client, it does an update and download the Linux version.
Last edited by Yaumeister on 29 August 2018 at 10:56 pm UTC
Quoting: mylkado you think mircrosoft can make wine/proton somehow illegal if it gets too big?I doubt it, but it could depend on the outcome of Oracle vs. Google. It's a similar situation, except that Wine has been around since 1993 without Microsoft taking any action against it, even though there are already several commercial products based on it. They'd have a hard time explaining why they only began to have a problem when Valve started using it.
Lindows was a little before my time with Linux (it was Linspire by the time I remember it) but, as I recall, although part of its marketing schtick was compatibility with Windows software through Wine, the only formal complaint Microsoft ever made against it was about the name. (Which they settled out of court, probably because they saw the case wasn't going their way and might actually end up invalidating their own trademark. :D )
Quoting: mylkado you think mircrosoft can make wine/proton somehow illegal if it gets too big?Nope. Wine doesn't use any copyrighted code, and it doesn't use code injectors to alter the installed software. It simply takes Windows calls and translates them into ones that Linux can execute. Believe me, if Microsoft could shut down Wine then they would have done it years ago.
Quoting: Mountain ManNope. Wine doesn't use any copyrighted code, and it doesn't use code injectors to alter the installed software. It simply takes Windows calls and translates them into ones that Linux can execute. Believe me, if Microsoft could shut down Wine then they would have done it years ago.
MS could make life miserable, since rather messed up court case ruled in US that APIs are copyrightable. And MS were explicitly on the wrong side of it. But it wasn't a universal ruling, so things are moot.
However if MS will ever do that to a FOSS project, it will backfire and FOSS developers will ditch Github this time for good. They'll regret the backlash.
Last edited by Shmerl on 30 August 2018 at 1:48 am UTC
Quoting: GuestThere's a google doc that someone sent me, very extensive list tooThe list doesn't seem particularly accurate. It claims that Arkham City works perfectly, but I can't even get it to start.
https://docs.google.com/spreadsheets/d/1DcZZQ4HL_Ol969UbXJmFG8TzOHNnHoj8Q1f8DIFe8-8/edit#gid=1003113831
Quoting: Mountain ManQuoting: GuestThere's a google doc that someone sent me, very extensive list tooThe list doesn't seem particularly accurate. It claims that Arkham City works perfectly, but I can't even get it to start.
https://docs.google.com/spreadsheets/d/1DcZZQ4HL_Ol969UbXJmFG8TzOHNnHoj8Q1f8DIFe8-8/edit#gid=1003113831
The github wiki isn't accurate either. It claims Quake Champions is completely stable but it crashes on the tutorial every time. I didn't try to connect to an online game, wanted to make sure it worked locally first. I'll mess around with it more tomorrow. When you are dealing with user reports you never know what you're going to get. I've been watching github and the requests are sometimes quite silly. Like whitelist request, everything works but sound. lol...
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