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Nimbatus - The Space Drone Constructor is an excellent Early Access game where you snap blocks together to make some truly ridiculous creations. Stray Fawn Studio have now outlined their future plans and it sounds fun.

It's an addictive game, one where you can easily get lost in how configurable you can make your drones. Do you make them small and sneaky? Do you make them as big as the entire screen? Do you give them some automation with AI to do things for you or go fully manual? So many options, so little time.

To give another example of what you can make with it, I perused the Steam Workshop today and found this amusing little number called "Deus Mecanicus":

As for their current plans, the Drone Racing sounds awesome. They say it's going to take a while, but even so it's hard not to be excited. A game mode which has "drone vs. drone racing for fully autonomous drones and also races against the clock with multiple tracks and leaderboards", sign me up!

Additionally, they're going to be adding in wheels, weather effects, ice planets, boss fights, improved single-player campaign progress, sandbox planets and more.

See their roadmap here for their full plans. Find the game on Humble Store and Steam, well worth a look.

Trailer below for those who haven't seen yet, it's brilliant:

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Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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g000h Nov 1, 2018
I've played numerous hours of Nimbatus, and have really enjoyed it. It is impressive the amount of customisation and automation that is available for you to add to your fleet of drones when playing.

There are all sorts of strategic decisions to make when building ships, for instance - The smaller the ship, the faster it will move for a given amount of rocket engines. As such to complete a particular mission, you need to adjust your build for all sorts of factors. You could for instance build a slow, ponderous ship which has huge amounts of shields to deflect enemy weapon-fire - Or - You could build an unshielded, nimble, high-speed ship where you need to dodge the weapon-fire instead.

My favourite bit of the game so far has been unleashing my fully-automated drones in the Sumo Arena and seeing them duking it out with other player's creations. Having the new racing mode sounds fantastic. I imagine your drone and your rival's might compete on the same track, and try to knock each other out of the way while trying to reach the finish-point first.
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