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Update: Turns out, this is true. As a Valve developer did reply to a user on the VKx Discord to say "they're probably referring to the ongoing conversation, which is currently stalled by the NDA, yes" which I've now seen myself—thanks for the tip, MartinPL.

Update #2: On Feb 25th Easy Anti-Cheat did finally email back to say "Thank you for contacting us! Our apologies for the delayed response. We are in a process of working with Valve to bring the support for Steam Play. However, there is currently no ETA for this."

Original article

Treat this with a pinch of salt since we've been unable to confirm it, Valve and Easy Anti-Cheat are apparently working to get it supported with Steam Play.

I've held off on writing about this, as I have tried to reach the EAC team multiple times and I've also tried speaking to Valve. Neither have replied to me, sadly, but the people over at EAC did reply to one user on Reddit to say this:

Thanks for reaching out!

While Easy Anti-Cheat already supports native Linux games, unfortunately it is not compatible with the Steam Play emulation yet. We are currently working with Valve to bring the support for Steam Play as well. However, at this time we cannot promise a release date.

Our apologies for the inconvenience. Despite the troubles, hope you have a great day!

I'm not entirely sure why neither party decided to reply to my questions on this, it could be that they were trying to keep it hush-hush until they had something to show for it.

It is quite exciting if true though, as getting EAC working in Wine/Steam Play would be massive, as it's the only thing currently holding back multiple titles from working well when played on Linux. With that in mind, it wouldn't be the least bit surprising if they are working on it given how it's going to be essential considering how many multiplayer games use it.

Valve/EAC, if you're reading this don't be afraid to reach out, I don't bite.

Article taken from GamingOnLinux.com.
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Ehvis 15 Feb, 2019
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Quoting: TermyI'm kind of baffled that Epic is allowing collaboration with Valve ^^
Glad to hear this though :D

They're not collaborating yet. Right now they're only doing preparations for talking. Best not get ahead of ourselves.
kuhpunkt 15 Feb, 2019
Quoting: WernerHmm seems like Plagman ist a Valve Coder, his Name is Pierre-Loup Griffais

How did you NOT know this? I might be wrong, but you might even have quoted him from Twitter or something :D

https://twitter.com/Plagman2
Werner 15 Feb, 2019
Haha you are right, but i didn't know him, just tried to find out who plagman is and yes found him then on twitter :D
Liam Dawe 15 Feb, 2019
Quoting: GuestEAC already has (optional) wine support in, and the devs of Paladin were asked by someone to activate it so that people could play it again. They obliged and now paladin (a game that was unplayable due to EAC last year) is now playable.
Actually, it was only playable for a short time. I tested again only today, still the same, kicks you out 100% of the time.
wvstolzing 15 Feb, 2019
... hopefully a solution to uplay will also be found.
gustavoyaraujo 15 Feb, 2019
Great news. Looks like 2019 will be a big year for Linux Gaming.
Dunc 15 Feb, 2019
I don't do online multiplayer so this doesn't affect me directly, but it does show again that Valve is serious about Linux support and Steam Play. Good to hear.
BielFPs 15 Feb, 2019
I hope they don't give up on this, since EAC is developed by a company owned by Epic, and for then would be better to "not help the competitor".

Unless they're actually planing something with linux too, who knows...
Werner 15 Feb, 2019
I think its simple, the only thing they discuss is how much Valve have to pay to get EAC enabled with Proton.
Thormack 15 Feb, 2019
Wow!

Best Linux gaming news since they announced Steam Play with DXVK.
We are witnessing the future of Linux gaming being written.

Very glad that Valve created the SteamOS years back, this chain of events lead to Linux having a Steam client and all other things.
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