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Two bits of Wine-related news today with both DXVK for Vulkan-based D3D11 and D3D10 and d9vk for Vulkan-based D3D9 coming along.

First up, DXVK has a 1.0.2 bug fix release. It's not a big one but obviously any such bug fix release is going to be extremely useful to certain Linux gamers when it comes to their favourite games. Here's what's includes:

  • Path of Exile: Fixed GPU hang when using 720p and 1440p resolutions (#813, #957)
  • Final Fantasy XIV: Fixed potential hang when changing display modes (PR #984)
  • Work around black screen in Nioh and Dissidia Final Fantasy NT Free Edition (PR #987)

Additionally d9vk, which is actually based on DXVK has been progressing quite nicely. There's a post on our forum now dedicated to it, with multiple titles being shown off as running in some form. d9vk doesn't have any formal release just yet but it's a very interesting project to follow. Also nice to see the creator of DXVK help out with it a little too!

If d9vk eventually got pulled into Steam Play/Proton or merged into DXVK itself, when it's further developed, it could be another big win for Linux gamers getting more performance out of Windows games.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
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YoRHa-2B Apr 1, 2019
QuoteIf d9vk eventually got pulled into Steam Play/Proton or merged into DXVK itself, when it's further developed, it could be another big win for Linux gamers getting more performance out of Windows games.
To be clear, the plan is to merge it if it matures enough. Joshua definitely knows his stuff and dedicates a lot of time and effort to this project, and I believe it can happen, but keep in mind that the project isn't backed by anyone and if Josh has to pull out of it for whatever reason, there's going to be no one to maintain it in the long run.


Last edited by YoRHa-2B on 1 April 2019 at 7:46 pm UTC
Zappor Apr 1, 2019
Path of Exile has started working pretty well lately! (As soon as you've built up a decent shader cache...)
Xaero_Vincent Apr 1, 2019
With D9VK, DXVK, and VKD3D, essentially every DirectX 9, 10, 11, and 12 (non Windows Store) game becomes a Vulkan game. It's fun to think about.
BielFPs Apr 1, 2019
I'm curious if D9VK could improve the performance of SWAT 4 with wine in the future :)

Quoting: YoRHa-2BTo be clear, the plan is to merge it if it matures enough. Joshua definitely knows his stuff and dedicates a lot of time and effort to this project, and I believe it can happen, but keep in mind that the project isn't backed by anyone and if Josh has to pull out of it for whatever reason, there's going to be no one to maintain it in the long run.

Hopefully more people will join to help him.
Liam Dawe Apr 1, 2019
Quoting: YoRHa-2B
QuoteIf d9vk eventually got pulled into Steam Play/Proton or merged into DXVK itself, when it's further developed, it could be another big win for Linux gamers getting more performance out of Windows games.
To be clear, the plan is to merge it if it matures enough. Joshua definitely knows his stuff and dedicates a lot of time and effort to this project, and I believe it can happen, but keep in mind that the project isn't backed by anyone and if Josh has to pull out of it for whatever reason, there's going to be no one to maintain it in the long run.
Great! I did chat with Joshua about it previously and he did mention it was a possible plan for it, good to know you would be open to it :)

Great stuff from you both
Avehicle7887 Apr 1, 2019
I've been following the D9VK development regularly, I don't understand a lot of what's being implemented but I can clearly see a lot of work is going into it every day.

As for DXVK I believe Predication is the next big thing, possibly for v1.1?

I've tested PoE with this release, it's only a virtual-desktop simulation on a 1080p monitor but the result is clear. Nice to know I won't encounter issues should I upgrade. Thanks Philip :D




Last edited by Avehicle7887 on 1 April 2019 at 8:22 pm UTC
Brisse Apr 1, 2019
[quote=YoRHa-2B]
QuoteJoshua definitely knows his stuff and dedicates a lot of time and effort to this project, and I believe it can happen, but keep in mind that the project isn't backed by anyone and if Josh has to pull out of it for whatever reason, there's going to be no one to maintain it in the long run.

Do they have a Patreon or something? Is there any way the community could help out other than committing code which a lot of us aren't really qualified to do?
D9VK can benefit CodeWeavers for to improve Crossover... I wonder why they don't hire the guy.
Gazoche Apr 1, 2019
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Quoting: Comandante ÑoñardoD9VK can benefit CodeWeavers for to improve Crossover... I wonder why they don't hire the guy.
It's funny you say that because Joshua (the guy behind D9VK) actually works for CodeWeavers. D9VK is a personal project of his though.


Last edited by Gazoche on 1 April 2019 at 10:47 pm UTC
Quoting: Grabby
Quoting: Comandante ÑoñardoD9VK can benefit CodeWeavers for to improve Crossover... I wonder why they don't hire the guy.
It's funny you say that because Joshua (the guy behind D9VK) actually works for CodeWeavers. D9VK is a personal project of his though.

I didn't know that... If that is true, I wonder why the project is not officially funded.
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