DXVK, the incredible project kicking over Direct3D 10/11 to Vulkan for use in Wine has a fresh point release available now.
The 1.0.3 release will now have the DXVK DLLs actually include version information, as some games may rely on it. DXVK will also now handle "Surface loss" gracefully, an issue with state cache files possibly growing indefinitely was sorted and an issue with unexpected shader cache misses was also solved.
For game-specific fixes, Anno 1800 has a "severe" performance issue fixed by enabling the "d3d11.allowMapFlagNoWait" option. Also, Dark Souls Remastered and Grim Dawn both have a workaround to fix rendering issues for those with NVIDIA GPUs. Finally, Star Citizen should no longer cause GPU hangs and driver crashes.
You can see the release notes here.
This isn't quite the big DXVK 1.1 release again, as that was pulled down shortly after being released. The DXVK developer has asked people to test the master branch of DXVK on GitHub with as many games as possible, so they can find any regressions.