Sounds like everything is going extremely well for the crew behind Godot Engine, with quite a few announcements to go over!
Firstly, they just announced today that they've been awarded fifty thousand dollars by Mozilla, specifically from the Mozilla Open Source Support (MOSS) Mission Partners program. This rather hefty sum has been paid so that Godot Engine will have some hired contractors, to work on three major projects:
- Getting first-class support for Godot Engine's editor to work in web browsers. This could open it up to so many more uses, so it's a pretty huge thing.
- WebRTC and WebSocket improvements with documentation, demos and plugins along with better tools and debugging features for networked projects on top of further networking improvements.
- Professionally made assets for two more impressive demos like the third-person shooter demo.
The Godot Engine team also recently announced some incoming improvements to the audio features available, they're going to allow you to disable features to make it simpler if you want to, pseudo 3D support was added to their 2D engine and also support for convex decomposition are all coming to Godot Engine 3.2.
Sounds like Godot Engine 3.2 and beyond are going to be huge for developers everywhere, it's already an impressive free and open source game engine and all this sounds pretty awesome.
You can find out more on the official site across various blog posts.