D9VK, the project based on DXVK for translating D3D9 to Vulkan which is used together with Wine has a massive new release now available.
Joshua Ashton sure is doing some impressive work, how ridiculously quickly this has come along is crazy. I'm constantly astonished by all the work going on in various projects like this, to help keep pushing Linux gaming forwards in so many different ways.
Released just recently, D9VK 0.12 code-named "Cool Lookin' Blue Frog" includes much improved performance in various areas thanks to entirely rewritten texture code, which should be faster overall. There's also a rewritten presentation and swapchain code, improvements to stuttering for games like A Hat in Time and League of Legends and various new features which will also improve rendering in a bunch more games too.
There's also a ton of bug fixes that come along with this release, you can see the full release notes here.
As a reminder, there's a post in our forum with people showing off various shots of it running, quite fun to follow along.
Quoting: Comandante ÑoñardoMurdered Soul Suspect (in DX9), Enemy Front (in DX9) and Alan Wake??Correct me if I'm wrong but I thought Murdered would make use of DX11. o.O
And works great with DXVK: https://www.youtube.com/watch?v=UO04FVYV0Ew
Last edited by Vortex_Acherontic on 29 May 2019 at 10:07 pm UTC
Quoting: Vortex_AcheronticQuoting: Comandante ÑoñardoMurdered Soul Suspect (in DX9), Enemy Front (in DX9) and Alan Wake??Correct me if I'm wrong but I thought Murdered would make use of DX11. o.O
And works great with DXVK: https://www.youtube.com/watch?v=UO04FVYV0Ew
Murderer soul suspect have both modes (dx9-dx11) but dx9 is needed for pass cementery as Comandante Ñoñardo said in past
^_^
Quoting: khalismurAye.Quoting: ThormackDoes Skyrim uses DX9?The original Skyrim yes. Special Edition is DX11 I believe.
Quoting: mrdeathjrMurderer soul suspect have both modes (dx9-dx11) but dx9 is needed for pass cementery as Comandante Ñoñardo said in past
^_^
Aaaaah ouh, okay bedder read everything Vortex before replying :D
Quoting: Vortex_AcheronticQuoting: trawzAwesome! I was playing A Hat in Time through Proton, but the performance was quite bad. Switched to d9vk and it was incredibly fast, but I experienced some crashes. Seems those are fixed now!
Yes! I also once tried that game but with the same issue as you described. I need to check it out as well! :D
I wondering when Lutris will add D9VK support
There are some games that already have support. For example, Sims 4: https://lutris.net/games/the-sims-4/
That thing worked flawlessly on a Intel HD 520 (i3 6006u)... no clue how that is possible.
Last edited by x_wing on 29 May 2019 at 11:28 pm UTC
Quoting: x_wingThat thing worked flawlessly on a Intel HD 520 (i3 6006u)... no clue how that is possible.
Magic. Obviously.
Besides the famous sound instability, I noticed heavy ghosting when rotating the camera.
My monitor is crappy (4ms response I think), but other games run way better (in terms of image ghosting).
Quoting: khalismurHow can you use D9VK with Proton? I'd like to compare proton Skyrim vs D9VK Skyrim
download and extract the latest D9VK archive and extract it.
then perform the following commands in a terminal:
cd d9vk-0.12/
WINEPREFIX=$PATH_TO_STEAM_LIBRAY_LOCATION/steamapps/compatdata/$STEAM_APP_ID/pfx/ ./setup_dxvk.sh install
this will install d9vk into that game's specific proton prefix...running setup_dxvk.sh uninstall will revert the changes....
note that some games under proton with d9vk may exhibit behaviour that may or may not be experienced using vanilla wine/wine-staging....
Last edited by iwantlinuxgames on 30 May 2019 at 4:17 am UTC
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