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D9VK, the project based on DXVK for translating D3D9 to Vulkan which is used together with Wine has a massive new release now available.

Joshua Ashton sure is doing some impressive work, how ridiculously quickly this has come along is crazy. I'm constantly astonished by all the work going on in various projects like this, to help keep pushing Linux gaming forwards in so many different ways.

Released just recently, D9VK 0.12 code-named "Cool Lookin' Blue Frog" includes much improved performance in various areas thanks to entirely rewritten texture code, which should be faster overall. There's also a rewritten presentation and swapchain code, improvements to stuttering for games like A Hat in Time and League of Legends and various new features which will also improve rendering in a bunch more games too.

There's also a ton of bug fixes that come along with this release, you can see the full release notes here.

As a reminder, there's a post in our forum with people showing off various shots of it running, quite fun to follow along.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
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28 comments
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khalismur May 30, 2019
Quoting: khalismurHow can you use D9VK with Proton? I'd like to compare proton Skyrim vs D9VK Skyrim
After some testing, I see Skyrim is somewhat broken with D9VK. Travelling by carriage does not work among other problems. Performance is better though...

EDIT: Apparently the problem was something else, my bad.


Last edited by khalismur on 30 May 2019 at 3:19 pm UTC
JoshuaAshton May 30, 2019
Quoting: khalismurTravelling by carriage does not work

I literally touch nothing that could do this. I had a friend check this out and it works for him. Definitely not my issue, has to be a game bug or a mod you have installed.


Last edited by JoshuaAshton on 30 May 2019 at 3:16 pm UTC
JoshuaAshton May 30, 2019
Quoting: tofuhead
Quoting: trawzAwesome! I was playing A Hat in Time through Proton, but the performance was quite bad. Switched to d9vk and it was incredibly fast, but I experienced some crashes. Seems those are fixed now!

hmm, strange, I have been playing HatInTime, and decided to try d9vk because there always has been some problems with textures etc.. well, level doesn't even load for me. I can hear level audio kicking in and then crash on some memory allocation error.. something about video memory.
removed d9vk and works again like before...

.b

Specs? Logs? Anything would be helpful here :)
khalismur May 30, 2019
Quoting: JoshuaAshton
Quoting: khalismurTravelling by carriage does not work

I literally touch nothing that could do this. I had a friend check this out and it works for him. Definitely not my issue, has to be a game bug or a mod you have installed.
Sorry, apparently the carriage problem is not related to D9VK, you are right.

Thanks a lot for your work into this!
x_wing May 30, 2019
Quoting: JoshuaAshton
Quoting: x_wingThat thing worked flawlessly on a Intel HD 520 (i3 6006u)... no clue how that is possible.

Magic. Obviously.

Indeed. Many kudos for you and Intel anv devs!
BielFPs May 30, 2019
I wonder when this project merge with Proton, if there will be an option to activate/deactivate between Vulkan or Opengl (for hardware not compatible with Vulkan) or if Proton will automatically detect if gpu is compatible and pick one automatically.
iwantlinuxgames May 30, 2019
Quoting: khalismur
Quoting: iwantlinuxgames
Quoting: khalismurHow can you use D9VK with Proton? I'd like to compare proton Skyrim vs D9VK Skyrim

download and extract the latest D9VK archive and extract it.
then perform the following commands in a terminal:

cd d9vk-0.12/

WINEPREFIX=$PATH_TO_STEAM_LIBRAY_LOCATION/steamapps/compatdata/$STEAM_APP_ID/pfx/ ./setup_dxvk.sh install


this will install d9vk into that game's specific proton prefix...running setup_dxvk.sh uninstall will revert the changes....

note that some games under proton with d9vk may exhibit behaviour that may or may not be experienced using vanilla wine/wine-staging....
Cheers for the information man!

I'd read the github page but was unsure if I could simply follow the instructions there using the wineprefix created by Proton. Thanks a lot!

aye, no worries, man...glad it was helpful to you :)

Quoting: BielFPsI wonder when this project merge with Proton, if there will be an option to activate/deactivate between Vulkan or Opengl (for hardware not compatible with Vulkan) or if Proton will automatically detect if gpu is compatible and pick one automatically.

i'm pretty sure it tries DXVK by default....and fails to launch if no vulkan...you'll most likely have to set the PROTON_USE_WINED3D=1 %command% option on the game's properties.....i've had to do this for Bejeweled 3 ever since the second version of Proton was realeased....very first release of Proton...Bejeweled 3 launched without issue.


Last edited by iwantlinuxgames on 30 May 2019 at 11:37 pm UTC
michaldybczak Jun 1, 2019
Sorry for noob question, but how do I use it in latest Wine or Wine Staging (4.9-1)?

Someone here mentioned a DXVK version dropdown. Where? In wine.cfg I don't see it.


Last edited by michaldybczak on 1 June 2019 at 3:07 pm UTC
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