D9VK, the project based on DXVK for translating D3D9 to Vulkan which is used together with Wine has a massive new release now available.
Joshua Ashton sure is doing some impressive work, how ridiculously quickly this has come along is crazy. I'm constantly astonished by all the work going on in various projects like this, to help keep pushing Linux gaming forwards in so many different ways.
Released just recently, D9VK 0.12 code-named "Cool Lookin' Blue Frog" includes much improved performance in various areas thanks to entirely rewritten texture code, which should be faster overall. There's also a rewritten presentation and swapchain code, improvements to stuttering for games like A Hat in Time and League of Legends and various new features which will also improve rendering in a bunch more games too.
There's also a ton of bug fixes that come along with this release, you can see the full release notes here.
As a reminder, there's a post in our forum with people showing off various shots of it running, quite fun to follow along.
Quoting: JoshuaAshtonQuoting: x_wingThat thing worked flawlessly on a Intel HD 520 (i3 6006u)... no clue how that is possible.
Magic. Obviously.
Indeed. Many kudos for you and Intel anv devs!
Quoting: khalismurQuoting: iwantlinuxgamesCheers for the information man!Quoting: khalismurHow can you use D9VK with Proton? I'd like to compare proton Skyrim vs D9VK Skyrim
download and extract the latest D9VK archive and extract it.
then perform the following commands in a terminal:
cd d9vk-0.12/
WINEPREFIX=$PATH_TO_STEAM_LIBRAY_LOCATION/steamapps/compatdata/$STEAM_APP_ID/pfx/ ./setup_dxvk.sh install
this will install d9vk into that game's specific proton prefix...running setup_dxvk.sh uninstall will revert the changes....
note that some games under proton with d9vk may exhibit behaviour that may or may not be experienced using vanilla wine/wine-staging....
I'd read the github page but was unsure if I could simply follow the instructions there using the wineprefix created by Proton. Thanks a lot!
aye, no worries, man...glad it was helpful to you :)
Quoting: BielFPsI wonder when this project merge with Proton, if there will be an option to activate/deactivate between Vulkan or Opengl (for hardware not compatible with Vulkan) or if Proton will automatically detect if gpu is compatible and pick one automatically.
i'm pretty sure it tries DXVK by default....and fails to launch if no vulkan...you'll most likely have to set the PROTON_USE_WINED3D=1 %command% option on the game's properties.....i've had to do this for Bejeweled 3 ever since the second version of Proton was realeased....very first release of Proton...Bejeweled 3 launched without issue.
Last edited by iwantlinuxgames on 30 May 2019 at 11:37 pm UTC
Someone here mentioned a DXVK version dropdown. Where? In wine.cfg I don't see it.
Last edited by michaldybczak on 1 June 2019 at 3:07 pm UTC
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