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As an update to my previous article talking about Easy Anti-Cheat, as it turns out they're not stopping official native Linux support for it at all. Previously we got word from Garry Newman of Facepunch Studios, who said "EAC are pausing their Linux support" but as it turns out that's not right.

Here's what Epic Games told me over email this morning:

Thanks for reaching out! Sorry to see all the confusion on this topic.
 
Garry's comments reflect day-to-day prioritization decisions between anti-cheat issues across all of the platforms we support. These ongoing trade-offs in priorities don't mean there is any change in the long-term development of our Linux anti-cheat, and we remain committed to providing the support necessary for Linux as a gaming platform.

They also notified me they put a Twitter post out in public to also confirm this. Additionally, they also mentioned in a reply to someone on Twitter that work seems to be in progress to support EAC in Wine "EAC/Wine compatibility is currently in a beta state", which means Steam Play support should hopefully come eventually.

For those who don't quite understand, it's likely that Linux-related issues are just a much lower priority (for obvious reasons) compared to issues being found on other bigger platforms.

So…as you were, carry on, nothing to see here. A bit of good news is how I like to start my day. However, it also means I personally jumped the gun on this which seems to have caused a bit of a storm with it being shared wildly across Reddit, Twitter and YouTubers using it to claim Epic Games is killing off Steam Play and so on.

I honestly thought such a well-known game developer could be taken at their word but I was wrong on that. So for that, I apologise. I am only human, I do make mistakes and I will reflect on it.

Article taken from GamingOnLinux.com.
Tags: Anti-Cheat, Misc
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x_wing 7 May, 2019
Quoting: Termy
Quoting: Kimyrielle"Pausing" to work on such a piece of software is a funny concept overall. How do you "pause" supporting Anti Cheat software? This isn't a MMO where you can stop releasing new features for half a year and nothing bad will happen other than users getting bored. Anti-Cheat software is really a binary thing: It either works as intended, or does not. There is no in-between. Clients using this software HAVE to rely on it working correctly at any time. You can't hand them an anti cheat tool that stops the game from working on the platform its supposed to run on, nor can you tell them that it will catch only 50% of the known cheats because development is "paused".

It makes...no sense to me.

well, no.
No Anticheat will ever be 100% bulletproof. And pausing may mean just no new features/updated cheat-definitions and no fixing of bugs - but it will still work as it does at the time.

It will work with old well known cheats but will probably fail to detect new ones during the pause. Which means that they create a big backdoor for any MMO that have multiplatform support and a big problem for the devs and community if the cheaters start abusing of any new security breach. In the end this gives the devs of Facepunch yet another excuse to end with Linux support builds.

Pausing the development of an AC won't be innocuous to our platform.


Last edited by x_wing on 7 May 2019 at 7:05 pm UTC
mirv 7 May, 2019
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At the risk of putting a positive spin on things, there's a chance that the "pause" is to redirect those developers involved into Steam Play efforts.
EagleDelta 7 May, 2019
Quoting: Kimyrielle
Quoting: Termy
Quoting: Kimyrielle"Pausing" to work on such a piece of software is a funny concept overall. How do you "pause" supporting Anti Cheat software? This isn't a MMO where you can stop releasing new features for half a year and nothing bad will happen other than users getting bored. Anti-Cheat software is really a binary thing: It either works as intended, or does not. There is no in-between. Clients using this software HAVE to rely on it working correctly at any time. You can't hand them an anti cheat tool that stops the game from working on the platform its supposed to run on, nor can you tell them that it will catch only 50% of the known cheats because development is "paused".

It makes...no sense to me.

well, no.
No Anticheat will ever be 100% bulletproof. And pausing may mean just no new features/updated cheat-definitions and no fixing of bugs - but it will still work as it does at the time.
I don't know how you can live in the illusion that ANY anticheat can prevent ALL cheats 100% ^^

That's not what I said nor the point of my post. It's not acceptable NOT to patch your Anti-Cheat software to keep up with the cheaters. You can't "pause" developing it.

@Kimyrielle @x_wing

You absolutely can. I highly, highly doubt that the detection methods are built directly into the app. More likely that they are similar to malware signatures the AV tools utilize to detect malware. Those aren't included in the code, the code (or app) just knows how to parse the data and match it to anything it finds on the system. In fact, I would venture to guess that, like Malware signatures, Cheat detection probably uses a shared DB/detection method and what sets each AC tool apart are:

* Ease of use with the middleware
* Pricing
* Performance
* And other product-specific benefits/enhancements.


Last edited by EagleDelta on 7 May 2019 at 7:45 pm UTC
Termy 7 May, 2019
Quoting: x_wingIt will work with old well known cheats but will probably fail to detect new ones during the pause. Which means that they create a big backdoor for any MMO that have multiplatform support and a big problem for the devs and community if the cheaters start abusing of any new security breach. In the end this gives the devs of Facepunch yet another excuse to end with Linux support builds.

Pausing the development of an AC won't be innocuous to our platform.

i'm 100% with you and i'll be the last one defending any anticonsumer practice by Epic. But while bad for everyone, it is still possible to pause one platform. I really hope it's just a small break of a few weeks as someone suggested though...
const 7 May, 2019
Quoting: jardon
Quoting: liamdaweAlso, Garry said this on Reddit today:

Ya I responded to him on that and it looks like he downvoted me. Its really sad tbh. A majority of his issues would be solved if he changed his attitude, but it doesnt seem like he's willing. Seems his development skills are lacking and his immaturity abundant.

TBH, I think most people playing his games are immature, potsmoking boys still living at their moms house who praise him for beeing like he is.
TheSyldat 8 May, 2019
Thanks for the update Liam and
Quoting: Creak@liamdawe The mere fact that you apologize for "jumping the gun" is a proof to me that you want to build a transparent and honest community, and I praise you for that. Indeed you now have way more influence than a few years back, so now you need to be careful with that new responsibility ;)

Keep up the good work!
Also this just this . No for real though this is the reason why I love GOL as a website you own to your mistakes , and also do updates and follow ups when a news is still unraveling.
440Music 2 May, 2020
years ago I use to race with the people who were there in the beginning, many of the early iRacing drivers switched from NASCAR Racing Season and v2. Great group of drivers who were very much involved with modding I had tracks, cars, team colors, team logos and more and I know those drivers would mod a Linux hack if we could show them how the driver pool would be of a benefit for iRacing. I purchased a 1year subscription to iRacing based on Steam's 1 click install and play and so far the install worked for all my racing games Project Cars, Assetto Corsa, Race-On, Grid, Grid2, GT Retro and others you'd know if you've been racing since the mid 90s. I'm hoping that the older race games will launch and play but one of the issues I'm also working with is getting the TMX Thrustmaster working it gives me a bit of a problem driving American Trucker which is compatible with Linux Play I've played that game on CentOS6 with Gnome and Ubuntu Bionic Beaver 18.04

I'll try to update my progress when I think about it.
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