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After releasing Unity 2019.1 back in April, it was mentioned that the Unity Editor for Linux was moving on from experimental status and now it's very much official.

On the official Unity Blog today, a post appeared titled "Announcing the Unity Editor for Linux". What's really interesting, is that the Unity team say they're doing this due to increasing demand in the "Film and Automotive, Transportation, and Manufacturing (ATM) industries". While it's now only in "preview", they made it clear their plan is for full official support by Unity 2019.3.

Something they do also make clear in the post, is to check on "3rd-party tools" to make sure they support Linux too. Something anyone following us for a while will likely be aware of, is the amount of times a game has been said to come to Linux only to come up against a barrier when it comes to some sort of middleware. Hopefully with Unity pushing forward on Linux, more Unity plug-ins and tools will move to support Linux too. Just a good reminder to plan ahead for anything cross-platform.

Really great news, will be fun to see even more developers use Linux! It's one thing to have the games, it's another to have all the tools needed to build great games. Both are needed to attract more users, so this pleases me greatly.

Article taken from GamingOnLinux.com.
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Linas 30 May, 2019
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Quoting: wvstolzingXorg server for windows.
Didn't know it was a thing. Learn something new every day. ;)
edo 30 May, 2019
thats big news
gradyvuckovic 30 May, 2019
Nupe, too late Unity, already using Godot*! :P

(*Which is awesome by the way. There's a Vulkan renderer coming soon too!)
tonyrh 30 May, 2019
> increasing demand in the "Film and Automotive, Transportation, and Manufacturing (ATM) industries"

Of course industries don't want to pay MS for hundreds of thousands of Windows licenses anymore: only governments nowadays keep paying the MS tax, thanks to lobbying and straight out corruption of public officials :(
Beamboom 31 May, 2019
I've given up on the Unreal editor, so next project will be to take a deep look on the unity framework. It would have been real fun to be able to materialise if only a couple of the conceptual ideas I got spinning in my head...!
Massinissa 31 May, 2019
Quoting: BeamboomI've given up on the Unreal editor, so next project will be to take a deep look on the unity framework. It would have been real fun to be able to materialise if only a couple of the conceptual ideas I got spinning in my head...!
Why not try Godot ?
elmapul 31 May, 2019
"Film and Automotive, Transportation, and Manufacturing (ATM) industries".
Film, it a bit obvious, some companys may be using Unity to make movies isntead of things like 3DS max,maya, bleder.

Automotive? maybe that is the reason:

https://www.ccn.com/elon-musk-epic-unreal-engine-tesla-fortnite
https://twitter.com/elonmusk/status/1129888234081640448?s=19

as for Manufacturing... i have no idea
Voc007 31 May, 2019
Awesome to hear, originally I was going for Unreal Engine on Linux, but it was slow and crashed often. I have been using the Unity 2018 for about 4 or 5 months and it has been pretty smooth sailing, with a few crashes. Keep up the great work Unity Team :) Thank you
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