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Update 27/06/19: Steam Play Proton 4.2-9 was released as well, to fix multiplayer issues with "Mordhau, SOULCALIBUR VI, and others with problems from 4.2-8".

Original Article:

Steam Play has been updated today reaching 4.2-8 along with DXVK also seeing an update to 1.2.3, let's take a look.

As a quick refresher: Steam Play is the system built into the Steam Client on Linux, that allows you to play games meant for Windows. As for DXVK, it translates D3D11 and D3D10 into Vulkan for use with Wine and it's part of Steam Play (but it can of course be used with Wine directly).

Firstly, the Steam Play update includes these changes:

  • Fixes for games which embed web browsers using the Steam client. For example, Football Manager 2019.
  • Fix an issue with Bloodstained: Ritual of the Night and other titles crashing with an error dialog on exit.
  • Upgrade wine-mono to 4.9.0, which includes winforms support. This may help some game launchers.
  • Various window management and alt-tab fixes.
  • Fix for controllers losing force feedback when removed and re-added.

Full changelog found here as always.

As for DXVK, here's what's new there:

  • Fixed bug that would cause some Unreal Engine 4 games to show error messages upon exit (PR #1104)
  • Fixed regression which would break texture loading in World of Warships and potentially other games (#1096)
  • More minor CPU overhead optimizations
  • Implemented timestamp disjoint queries properly to make measuring time on the GPU more robust.
  • Improved memory allocation behaviour under memory pressure. This may in some situations improve performance on lower-end Nvidia GPUs.
  • Improved staging buffer allocation behaviour to limit the amount of memory that is permanently reserved for resource uploads.

I'm honestly amazed that even more performance is being squeezed out of DXVK. It's already very impressive and every optimization, even a minor one, brings us that little bit closer to perfection.

Pretty fun to see them both updated on the same day, quite unexpected but a nice surprise to be sure.

Article taken from GamingOnLinux.com.
Tags: Steam Play, Wine
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Whitewolfe80 Jun 27, 2019
Well its clearly not just me as Valve felt the need to come out and publically state they are fully committed to linux, I have worked at enough large companies for that statement to worry me. If everything was fine you wouldnt need to keep saying something it would be a given yeah why wouldnt it be. Same sort of feeling a soccer manager gets when the chairman gives you the full confidence line in the press. Like I said maybe its just me be cynical but not sure i have have the same rosey picture as most, I hope am wrong.[/quote]
I think your cynicism is in this particular case misplaced. It's not like they came out of the blue and suddenly said something like this. They commented because everything obviously wasn't fine, the biggest Linux distro was apparently dropping support for half the games on Steam. Some reassurance was in order. If they hadn't said anything, now that would be reason to worry.[/quote]
I see your point lets hope you are right. I thought cononical backtracked on the 32 bit decision, after valve said they would be dropping ubuntu.
Salvatos Jun 27, 2019
Quoting: Whitewolfe80Well its clearly not just me as Valve felt the need to come out and publically state they are fully committed to linux, I have worked at enough large companies for that statement to worry me. If everything was fine you wouldnt need to keep saying something it would be a given yeah why wouldnt it be.
I mean, some people had started to worry that Ubuntu would drive Valve out of supporting Linux. It is a given that Valve wouldn't pull out because of one distribution after all the work and investment of the past months, but since people were worried, it made sense to reiterate their commitment, and more importantly clarify the fact that although their current recommendation is Ubuntu, it's not an exclusive relationship and they don't depend on Canonical.
Liam Dawe Jun 27, 2019
Update 27/06/19: Steam Play Proton 4.2-9 was released as well, to fix multiplayer issues with "Mordhau, SOULCALIBUR VI, and others with problems from 4.2-8".
Solitary Jun 27, 2019
Quoting: Whitewolfe80Well its clearly not just me as Valve felt the need to come out and publically state they are fully committed to linux, I have worked at enough large companies for that statement to worry me. If everything was fine you wouldnt need to keep saying something it would be a given yeah why wouldnt it be. Same sort of feeling a soccer manager gets when the chairman gives you the full confidence line in the press. Like I said maybe its just me be cynical but not sure i have have the same rosey picture as most, I hope am wrong.

I understand what you mean, but they released statement, because of what happened with Canonical and Ubuntu. Ubuntu being the main supported distro and now this... they seem to understand that people might be worried what will happen next and if it will negatively effect whole Linux. Seems to me they are just trying to be ahead of the game a communicate the fact that it changes nothing.

Quoting: Whitewolfe80I see your point lets hope you are right. I thought cononical backtracked on the 32 bit decision, after valve said they would be dropping ubuntu.

Canonical backtracked for some time, they will be back at it next chance they get, which will probably be 20.10 release. If I am not mistaken, they only mentioned to keep alive 32bit support for the 19.10 and 20.04. I would still recommend anyone to jump the ship and find better distro, because sooner or later... and it is sooner rather than later... it will go away, they proven to be adamant about it.


Last edited by Solitary on 27 June 2019 at 9:31 pm UTC
hakzsam Jun 28, 2019
Quoting: F.UltraBut then perhaps the problem lies in Mesa?! For with 19.1.0 also Wolfenstein II stopped working altogether due to some Vulkan init error and here DXVK isn't even being used so I can hardly blame it here).

This is now fixed in Mesa master [1]. Sorry for the breakage but it was actually a game bug. The fix will be in the next 19.1.x releases. Next time if you want to report bugs directly, feel free to open a ticket [2] under the Vulkan/Radeon component. Thanks!

[1] https://gitlab.freedesktop.org/mesa/mesa/commit/ef1787dbc95e138b782fef1fcc93279ccf0e4910
[2] https://bugs.freedesktop.org
F.Ultra Jun 28, 2019
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Quoting: hakzsam
Quoting: F.UltraBut then perhaps the problem lies in Mesa?! For with 19.1.0 also Wolfenstein II stopped working altogether due to some Vulkan init error and here DXVK isn't even being used so I can hardly blame it here).

This is now fixed in Mesa master [1]. Sorry for the breakage but it was actually a game bug. The fix will be in the next 19.1.x releases. Next time if you want to report bugs directly, feel free to open a ticket [2] under the Vulkan/Radeon component. Thanks!

[1] https://gitlab.freedesktop.org/mesa/mesa/commit/ef1787dbc95e138b782fef1fcc93279ccf0e4910
[2] https://bugs.freedesktop.org

Thanks, yes I added bugs there before in the past for e.g Dying Light but hadn't really gotten down to getting a clear error from Wolfenstein II in order to make a useful bug report yet. I will do better in the future!


Last edited by F.Ultra on 28 June 2019 at 11:21 am UTC
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