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Steam's top releases of May show why Steam Play is needed for Linux

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Valve have put out a news post to highlight some of the top games put onto Steam in May and it's another reminder of why Steam Play is needed.

In this blog post they start by listing 20 games that had the top revenue earned in the first two weeks following their release. Without looking, take a guess at the number of games in that list that actually support Linux.

Did you take a guess? The answer is a rather sobering two: Rise of Industry and Total War: THREE KINGDOMS. What happens to that number if we include those that can be run with Steam Play, with a "Platinum" rating from user reports on ProtonDB? That brings it right up to nine, which is far more impressive. It would be even higher, if Easy Anti-Cheat and BattlEye worked with Steam Play and since both said they're working on it (Sources: EAC - BattlEye), things can only get better.

They also went over the top five free games, measured by peak player count within the first two weeks following release: Conqueror's Blade, Splitgate: Arena Warfare, Minion Masters, Eden Rising and Never Split the Party. Of those, only one supports Linux which is Never Split the Party. If we take "Platinum" Steam Play games again, that only rises to two.

Note: The top free games list has two entries that also appear in the top revenue list.

Without popular games, Linux gaming won't grow to a point where it will be noticeable. Once again, this is a big reason why Steam Play is going to help in the long run. First we get games, then we get players, then we hopefully get developers wanting control with their own supported Linux builds.

What's interesting though, is this only takes into account the first two weeks in both cases. Taking a look myself a bit closer, out of the top 20 games most played on Steam right now (players online) only one of those games Valve listed in the blog post actually make it at all, which is Total War: THREE KINGDOMS and that does support Linux. Going even further, out of the top 100 games on Steam for player count, from Valve's list, only currently Total War: THREE KINGDOMS shows up.

As a quick additional and interesting measure for June: Looking at the top 20 by player count right now, how many in total support Linux? A much healthier 10, so half which isn't so bad. Stretching it out even more, from the top 100 by player count, 43 of them support Linux.

So while we don't get the "latest and greatest" games, keep in mind that we do have a lot of games that stay popular supported on Linux, so there's at least a silver lining of sorts there.

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Shmerl Jun 28, 2019
Quoting: Sir_DiealotOr there are fewer games for Linux released now that SteamPlay is around. Who can say with certainty? Historical data and statistics probably can. Who is going to dig in?

Hard to say, but I've seen examples of developers using such excuse (inXile/Krome used it, not to release classic Bard's Tale trilogy for Linux).

I doubt though, it plays a significant role in the global sense. Those who want to release for Linux will, Steamplay or not. Those who don't, always will find another excuse.


Last edited by Shmerl on 28 June 2019 at 7:32 pm UTC
gustavoyaraujo Jun 28, 2019
SteamPlay is awesome.
Developers should help Valve to get their titles working on it, since a lot of them don't want to pot their games... Capcom...
Shmerl Jun 28, 2019
Regarding demand. Developers have no clue about it, if you don't buy from them and just keep silent. They have no access to stats from other developers. The stores have those stats, but they aren't public and not shared between developers.

So if you want to demonstrate demand - reach out to developers directly, create polls, wish requests, vote / comment in existing ones, and etc. Show developers that enough people want to see their games on Linux. That could work.

Examples:

* http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=652719
* https://forum.paradoxplaza.com/forum/index.php?threads/bloodlines-2-for-linux.1162040
* https://www.gog.com/wishlist/games/cyberpunk_2077_on_linux

Saying "I don't buy from that developer to show demand" makes no practical sense really.

So, again - reach out to developers. As ZED creators put it in the recent interview:

QuoteI think the future of gaming for Linux is looking good, hopefully I can help! The quality of hardware support is the best it’s been and game engines are bringing stronger and stronger support. Just need to keep being vocal so game devs keep putting in the small effort to port


Last edited by Shmerl on 28 June 2019 at 8:14 pm UTC
Salvatos Jun 28, 2019
Quoting: RedfaceBut buying Windows games with Steam on proton and then playing it without support is questionable. There have been numerous example of games that work for a while and then suddenly not any more. Most of the times because of anticheats.
It's a very valid worry, but let's not forget that the same has also happened with actual Linux ports (my memory isn't good enough to cite examples off the top of my head, but they have been discussed on GOL in the past). Soon after Proton was announced, there were people asking for certain games to have their broken ports removed so they could be played via Proton. In both cases I think the underlying issue comes down to Linux being seen as a negligible market, and that's what we need to change in the long term.

Quoting: GuestLinux demand is pretty simple. Every game you support that has Linux support is a win for Linux. Every game you support that doesn't have Linux support is a loss, and a win instead for another platform(s).
My take on it, and it's very much speculation, is that we need to lose this battle if we want to win the war. It might cost us more than we like, and it might fail in the end, but the alternative hasn't been getting us anywhere in decades. I'm one to take a chance at success over guaranteed failure.

Quoting: GuestWe should support Linux games i.e. games with full good proper Linux support AND bring as many new gamers to Linux as we can.

We can and should do both things! ^n.n^
I think Proton is the best way we've ever had to do just that. Attract gamers with compatibility layers, ask (because, again, no one cares about the demands of the 1%) for at least Proton support with our meager numbers, and hope for both fronts to improve and feed off of each other.

Quoting: RedfaceIs there actually any game where the developer/publisher have said they will support Proton? I have not read about that, but seen some examples of Developers saying that Linux users just should use Proton since other users reported it works well.
I'm not sure it has happened yet, but I've seen people make the suggestion. If the idea takes, I think it sets us on the right path.

Quoting: RedfaceMost Windows users including gamers probably never heard of it, and a lot of Linux users probably neither. Most Linux users do not game, but there probably also still are a lot of dual booters that think you can not have a good gaming experience on Linux base on what they hear and read and maybe tried years ago.
That's a good point to bring up, actually. A lot of Linux users were already dual-booting for their games, or eventually gave up on Linux because there were too many hoops to jump through. So under that light, not only can Proton help us get new users, but also retain users. Regardless of everything else, we can probably agree that a Proton sale, which sends a message that there is demand from Linux, does more good than a Windows sale from a dual-booter.
kuhpunkt Jun 28, 2019
Quoting: Guest
Quoting: TermyI really think proton is a good thing to help get more people on Linux.

What i don't know is if it is a good idea to buy games that don't support Linux but run with Proton - i'll happily play them if they are in a bundle, but until now i'm refraining from buying them...

See above discussion about how buying a thing economically incentivizes more of that thing. If you buy a Windows game, that will teach devs that you want more Windows games. If they see you doing it from Linux, they'll just celebrate that they can sell a Windows game to a Linux gamer and not have to give them any support in return. If you buy Linux games, you're indicating you want Linux games. The greater the demand for Linux games and the more that are sold, the better for Linux gaming and the better for you when you get normal game support like everyone should always get.

That's just one interpretation. That doesn't make it true.
jens Jun 28, 2019
  • Supporter
Quoting: sbolokanovSome people seem to think that games are what would make a person dive into GNU/Linux. Or what's even more weird - stop somebody from doing it.

Thouse people seem to forget what GNU/Linux actually is.

Anyway, I'm more concerned with Steam being the only store selling Feral games. It puts me in the possition to rely on third-party services for playing the games.

May I ask if you left some money at Feral's store before using third-party services?
aldy Jun 28, 2019
Thanks to Steam play I was able to play Doom 2016, Fallout 4, Skyrim, GTA V, The Witcher 3, etc.

1) The average people don't care if a game is native or not, they just want to play their games.
2) Companies don't care about people complaining on internet, they just trust on concrete numbers. If they see that their games are selling well on Linux then they'll consider porting games.
finaldest Jun 28, 2019
Why is it so difficult to understand that we are small fish in a very large ocean and AAA devs will not support us until we increase our marketshare. Proton will greatly help windows user to migrate over to Linux when they choose to as this will enable them to keep access to their games library. No one wants to loose a ton of games so this issue MUST be addressed first in order to gain marketshare.

Buying windows games through steam count as a linux sale so any sales analyst will see that (X) number of sales were from Linux users and this could influence their decision to support linux going forward if sales were high enough.

As long as you follow some simple rules then you will be helping Linux to grow.

1. Always prioritise Linux games first.
2. Only buy Windows games at a discount and play them via steam after checking proton db for their rating.
3. leave a message on their forum asking politely for a Linux port or Proton support.
4. Try to help new Linux users where possible.
Arten Jun 28, 2019
I don't think that No tux no bucks can be effective for most titles. Some Indie developers see lower concurency on linux. For them it is effective policy, but for AAA not right now. Right now there is game changer in production. Google Stadia. They need port it, they need support it on google's debian. With stadia titles there is posibility to change their minds with No tux no bucks, but it cant be only some of us, we need majority of linux gamers and it may not be enough. I really hope fore ID, and nonofficiali supported linux build...

My personal position on this: I prefer games with linux support, or at least with vulkan renderer but with exeption of some win games like frostpunk, or shadow warrior 2.

For what i realy hope is, one day linux games without windows build runned on windows inside their WSL as counterpart of our wine/proton.
Arten Jun 28, 2019
Quoting: Guest
Quoting: liamdawe
Quoting: GuestIt's been almost a year since Proton came out (August 2018).
Where is this fabled growth in market share? Did we even reach 1% of Steam users?
The only thing Proton is doing is strengthening the position of Direct X as the only viable APIs in PC games development, no need for SDL, Vulkan and so on... there is Proton after all!
A few things to note, Proton has been "out" for nearly a year, but it's still very much hidden on Steam. Unless you're going looking for it, you don't really know it exists. It still has a lot of work ahead of it right now, it's early days. If anyone seriously expected a shift in behaviour in less than a year, they're not being realistic in any way.
OK then, one year is not enough... we'll have this discussion next year then!

Quoting: liamdaweAs for your other bits, well, Vulkan is needed for a big part of Proton remember, so that makes no sense. SDL is also used a lot outside of Linux FYI.

Yes, Vulkan is needed for Proton... and ignored by PC developers* as there is no need for it if you only target Windows.
Yes, SDL is doing fine in the Nintendo Switch for example... and ignored by PC developers* as there is no need for it if you only target Windows.

Proton is doing great in confirming that, as a developer, you just need to target Windows.

* list of vulkan games: https://pcgamingwiki.com/wiki/List_of_Vulkan_games
* list of SDL games: https://en.wikipedia.org/wiki/List_of_games_using_SDL

You need compare vulkan with DirectX 12. Game devs are relatively conservative and development of a game can be work for years...
https://pcgamingwiki.com/wiki/List_of_DirectX_12_games
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