Check out our Monthly Survey Page to see what our users are running.

Continuing our monthly look over the data dumps provided by ProtonDB, the unofficial reports website for tracking how well Steam Play games run, here's the July 2019 instalment.

July was a pretty quiet month right up until the end, with Proton 4.11-1 being released. Hopefully bringing on more compatibility, although we won't really see that until next time due to the release date. It was a pretty exciting release though, with some working being done to help anti-cheat systems. Valve also updated the whitelist as well.

This time, let's start by going over the overall stats on ProtonDB for all titles. Going by their data, there's currently:

  • 1,082 - Platinum
  • 1,138 - Gold
  • 733 - Silver
  • 397 - Bronze
  • 482 - Borked (Broken)

Now a quick look at how many reports in total have been going into ProtonDB monthly as far back as the data goes:

Still getting thousands of reports, a healthy amount although nothing close to the first two months where there was a bit of a scramble as people went to report all kinds of games. Now it's more focused, with people going back and re-testing their favourites and some new releases as they come.

The more interesting measure, is the type of reports we're seeing coming in. With the majority of them continuing to be at Platinum which is impressive:

Next up, we have a list of games that have been getting the most reports. This list is basically an interesting look into what are perhaps the most popular Steam Play games and many entries aren't exactly surprising, with several titles constantly there like Grand Theft Auto V, The Witcher 3: Wild Hunt and Path of Exile and it's going to take some really big releases to knock some of them off:

Name Number of reports
Grand Theft Auto V 49
Warframe 37
The Witcher 3: Wild Hunt 35
DOOM 33
MONSTER HUNTER: WORLD 27
Path of Exile 26
Prey 26
Kingdom Come: Deliverance 25
Wolfenstein: Youngblood 23
Elite Dangerous 21
Grim Dawn 19
Fallout 4 18
The Elder Scrolls Online 16
Hellblade: Senua's Sacrifice 15
Risk of Rain 2 15

Wolfenstein: Youngblood is the notable new title popping up there with 23 reports, as it was released on July 25th with a lot of excitement.

Going into the deep end, what games saw a lot of Platinum reports across July? Not only is this another interesting way to see what's popular, it's also a good way to find some safe games to try out with Steam Play.

Name Number of platinum reports
The Witcher 3: Wild Hunt 29
DOOM 22
Prey 17
Grim Dawn 16
Wolfenstein: Youngblood 14
Bloodstained: Ritual of the Night 13
Risk of Rain 2 12
Path of Exile 11
The Elder Scrolls Online 11
Wolfenstein: The New Order 11
Wolfenstein II: The New Colossus 11
Hellblade: Senua's Sacrifice 11
Deep Rock Galactic 11
NieR:Automata 10
Grand Theft Auto V 10

As for games that only started getting reports on ProtonDB during July, here's the top ten based on the number of reports being at a Platinum level.

Name Platinum
Wolfenstein: Youngblood 14
Break the G̵amè̢̢͘ 5
Love is Dead 4
Atma 3
Killsquad 3
Hot Shot Burn 3
Totally Reliable Delivery Service Beta 3
Automachef 3
7th Sector 2
Paperbark 2

A breakdown of reports by Linux distribution used:

Finally, a little insight into the CPU/GPU being used from the reports:

For those interested, the public data is stored here on GitHub. See you next month for another quick look.

We're also closing in on the first year since Steam Play released—crazy! We'll have something to say about that on the day.

Article taken from GamingOnLinux.com.
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38 comments
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BOYSSSSS 6 Aug, 2019
There's another thing. I see people give lower ratings for games because they had to do something because of a game specific bug. I think the ratings are for proton specific bugs, not game specific and it doesn't make sense to give a lower rating for something that a Windows user also has to do.
tonyrh 6 Aug, 2019
IMHO ProtonDB ratings are mostly useless as people give ratings without even knowing what they mean.
TheRiddick 6 Aug, 2019
ProtonDB is really only a guide, for the most part I might go there to read comments on howto get a specific game running and ignore any ratings I see since they tell me nothing.
Kyrottimus 6 Aug, 2019
Proton 4.11-1 cut the framerate of Squad (UE4) in half (from around 80fps with 4.2-9, down to around 35-40fps with 4.11-1). Had to revert to 4.2-9 get my old play-ability of that game back. Haven't really tried 4.11-1 with any other titles, though.

I wonder what regression could have effected performance so significantly.
Tuxee 6 Aug, 2019
Quoting: Ehvis
Quoting: EikeSo, BTW and IMHO, having to set environment variables would be gold, not platinum.

Something not all submitters appear to honour. I see a lot of platinum reports that still mention a specific setting. So I expect the realistic number of platinums to be lower in favour of gold.

OTOH there are enough gold ratings which don't request tweaks (or report annoyances where it is unclear whether they occur on Windows as well). Gold quotes taken from games I would all rate as platinum:

Quote"Disabling Esync isn't strictly necessary but it does make the main menu animations run a bit smoother. Both the main game and snapmaps work."

"Runs fine without any tweaks but suffers from mildly annoying stuttering. I'm sure there is a fix but I've just dealt with it."

"I reduced the resolution in order to be playable on my old laptop."

"Full playthrough"

"Works really well apart from slight stutter when starting a level."

"Worked perfectly except resolution which was 4:3 but would probably be fixable with minor tweaks." (ann: all Steam screenshots show that Fieldrunners IS 4:3.)
...
const 6 Aug, 2019
For ratings to be more coherent, ProtonDB would have to change its submission form and extract the correct rating from that. That would pretty much require a restart. So yes, maybe when proton leaves beta. Not to mention the data will still only be as good as the input from the users.
dreamer_ 6 Aug, 2019
Quoting: ShmerlThat's a huge proportion of AMD GPUs and CPUs in those reports. Different ratio than in GOL stats.

I would trust GoL stats over ProtonDB. ProtonDB decided to do a pretty stupid thing and store Steam System Information in a cookie file (ok) and basically never invalidate it (not ok). In the result, we get a disproportionate view on driver versions and likely other information in there as well.

There are other issues with ProtonDB:
  • Games with native Linux versions sometimes are visible as Windows only (and the other way around).

  • Regional Steam policies make it impossible to report specific games (ProtonDB could work around this, but nope).

  • List of whitelisted games is updated by hand (not updated since November, I think? there are still only 32 games in there).

  • There is no way to distinguish different compatibility tools (so positive reports for wine, lutris, proton-tkg, proton-ge, boxtron and possibly luxtorpeda are making stats too optimistic) - owner knows about this feature request for about a month now, did nothing.

  • The owner promised to release source code of ProtonDB on day 1, but never did it and likely never will (in fact, it was very difficult to force him to release user data in the first place).

  • Site is very heavy (several megabytes) and full of Google tracking.

  • It is impossible to write browser extensions for it due to technologies used.

  • There is no API to access specific reports (it can be reverse-engineered - I did it, but got tired of playing whack-a-mole with owner changing the hash values to obscure the url).

  • Even typos reported several times since December are still left unfixed ("N VIDIA" in the stats).



At this point we can conclude ProtonDB was abandoned by its creator and source code will not be released. Linux gaming community needs a proper, open-source replacement.


Last edited by dreamer_ on 6 August 2019 at 3:20 pm UTC
monnef 6 Aug, 2019
Quoting: dreamer_
  • Site is very heavy (several megabytes) and full of Google tracking.

Very heavy? I don't really think so. Here are some averages from https://www.machmetrics.com/speed-blog/average-page-load-times-websites-2018/ :
Industry  United State  United Kingdom  Germany  Japan
Automotive  2.1 MB  2.6 MB  2.6 MB  2.5 MB
Business & Industrial Markets  1.6 MB  1.8 MB  1.5 MB  1.8 MB
Classifieds & Local  1.6 MB  1.6 MB  1.2 MB  2.1 MB
Finance  1.3 MB  1.3 MB  1.3 MB  1.7 MB
Media & Entertainment  1.9 MB  1.7 MB  1.4 MB  2.5 MB
Retail  2.1 MB  2.2 MB  2 MB  2.6 MB
Technology  2.3 MB  1.9 MB  1.7 MB  2.7 MB
Travel  2 MB  1.8 MB  1 MB  1.8 MB


Measured https://www.protondb.com/help (to not pick up images and other page specific stuff) and got 1.9MB (transferred only 642kB), so nothing extraordinary, just average compared to an year old stats, so probably bellow average now = lighter than average.

Quoting: dreamer_
  • It is impossible to write browser extensions for it due to technologies used.
  • I don't see any unusual tech, it seems to be an SPA in React with css modules and/or css-in-js. Sure, it won't be trivial to write userscripts/addons for it, but since they seem to retain some readable information in css classes (as prefixes), it shouldn't be too hard to collect all classes at start, build translation table and use this table later. Also one doesn't need to select only by classes (many classes are just numbered without any readable text), when I was writing skins/tweaks (userscripts) I often had to use matching by content (text) or by hierarchy (get one easily addressable node and walk a tree from there, e.g. by css `.header` then get second child and then first child). Sure, not trivial, but it is definitely possible.

    ---

    I agree with other points. I hope it gets better...
    dreamer_ 6 Aug, 2019
    Quoting: monnefMeasured https://www.protondb.com/help (to not pick up images and other page specific stuff) and got 1.9MB (transferred only 642kB), so nothing extraordinary, just average compared to an year old stats, so probably bellow average now = lighter than average.

    This is probably the least important out of the points I listed. But just so we are clear. Clear cache, visit main page (help page size is rather meaningless): 2.6MB transferred, 5.8MB of resources, 31.51s of load time. Now navigate to "Explore": 6.3MB transferred, 12.8MB of resources; now click "Lack reports": 13.1MB transferred (!), 21MB of resources (there is NO information shown on this page aside of 50 small thumbnails - where does 13.1MB of compressed data come from? - this is not normal). Each visited page adds several more megabytes.

    Quoting: monnefI don't see any unusual tech, it seems to be an SPA in React with css modules and/or css-in-js. Sure, it won't be trivial to write userscripts/addons for it, but since they seem to retain some readable information in css classes (as prefixes), it shouldn't be too hard to collect all classes at start, build translation table and use this table later.
    There are no "all classes at start". They are loaded dynamically, each click generates hundreds, maybe thousands of classes with new prefixes.

    I tried, I failed, lost several hours. I just want to have a link to PCGW for each game - next to e.g. GitHub search link (e.g. via PCGW search) - this was my first feature request to ProtonDB (almost a year ago) but it was never implemented. React is designed to make this *borderline* impossible. If you know how to do it, or have an example of webextension working with a React page (any extension, any React page), I am all ears.

    Quoting: dreamer_I agree with other points. I hope it gets better...

    I am definitely salty, as I was quite active on ProtonDB Discord until ~January 2019. I lost hope :(.
    const 6 Aug, 2019
    Quoting: dreamer_
    • Games with native Linux versions sometimes are visible as Windows only (and the other way around).
    That's actually rooted in SteamDB - it's their data source. I contacted both ProtonDB and SteamDB regarding some games that have a native linux client, but in the end it seems to be up to the developer to click a check box. In a similar vain to your comment - it should be trivial for the owner to make this overwritable by the community or have a secondary flag for it.


    Last edited by const on 6 August 2019 at 5:14 pm UTC
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