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No Man's Sky recently had an absolutely ridiculous update to add in tons of new features and greatly expanded multiplayer. This update also added in Vulkan support too!

It seems Hello Games are keeping an eye on Steam Play as well, with a recent update changelog noting "Fixed Steam VR in Linux.". Quite interesting! However, there is a bit of a problem for NVIDIA users with Steam Play on Linux, with the game performing quite poorly. Although, there's a slightly amusing workaround.

If you spoof your GPU vendor to look like AMD, the game performance will skyrocket. Do any of the below at your own risk. Since I am posting all this, I have of course tested it myself and it's great for me.

Credit to user volca02 who posted an easy to use GitHub repository to quickly enable this spoof. Doing it takes a little command line work but it's easy enough to do. You may need to install some additional packages to get it compiled like build-essential and git on Ubuntu for example "sudo apt install build-essential git".

Instructions:

git clone https://github.com/volca02/spoof_vendorid
cd spoof_vendorid
cmake ./
make

What does the above do? It pulls the GitHub files, changes into the directory downloaded and then compiles it into the files you need. After, you can make a folder to keep the files somewhere handy like:

mkdir $HOME/nmsfix

Then just copy the two needed files over to the nmsfix folder made above:

cp -t $HOME/nmsfix libVkLayer_vendorid_layer.so VkLayer_vendorid_layer.json

You will then need to set a launch option for No Man's Sky on Steam, like this one:

VK_LAYER_PATH=/home/liam/nmsfix/ VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_vendorid_layer %command%

To do the above, right click on No Man's Sky in Steam -> Properties -> Set Launch Options… and enter the line above in with VK_LAYER_PATH pointing to where you put the files.

It made my frame rate on an NVIDIA 980ti go from a sluggish 40FPS and under to well over an enjoyable 80FPS most of the time. There's a few dips here and there depending on what's around you, but it's a big improvement.


Pictured: No Man's Sky running on Linux+NVIDIA with the above workaround.

From what I saw an NVIDIA rep say, they've confirmed this is an "application bug" and so it needs Hello Games to fix it. Hopefully with this post bringing some more attention to it, more of you can enjoy No Man's Sky on Linux with Steam Play until the main issue is solved in the game. Who knows, maybe they will support Linux officially one day.

Article taken from GamingOnLinux.com.
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Purple Library Guy 23 Aug, 2019
Quoting: Luke_NukemThis is the second Windows only game I purchased to play on Linux... I never ever thought I would be doing this 15 years ago. The impact Valve is having just by including Proton in Steam and enabling one-click playing of Windows games is understated.
Well . . . define "impact". I'll call it a big impact when I see the percentage of Linux Steam users start to consistently creep up. At the moment, well, we should be grateful, but "impact" I dunno.
KuJo 23 Aug, 2019
Quoting: mylka
Quoting: KuJoI'm playing it on an AMD rx580 with Valve's ACO drivers.

i think valves mesa is the same as padoka except it uses ACO shader compiler as default
you can still force LLVM as default. i think it should be like using padoka and crash again.
ACO can be disabled with the following environment variable: RADV_PERFTEST=llvm

anyways... i hope they make a free weekend soon. i kinda wanna try it myself
The difference is greater.

While the Padoka Stable PPA currently comes with Mesa 19.1.2,
-> https://launchpad.net/~paulo-miguel-dias/+archives/ubuntu/pkppa

brings along the ACO PPA Mesa 19.2-devel. ACO is also experimental.
-> https://steamcommunity.com/app/221410/discussions/0/1640915206474070669/
-> https://github.com/daniel-schuermann/mesa

Currently even the first entries with Mesa 19.3.0-devel are already in the ACO-github.

Maybe I should do a counter-test with the Padoak unstable PPA. This is already compiled against Mesa 19.2-devel:
-> https://launchpad.net/~paulo-miguel-dias/+archive/ubuntu/mesa

Maybe it's not just the shaders but the Mesa level.


Last edited by KuJo on 23 August 2019 at 4:11 pm UTC
Cyba.Cowboy 23 Aug, 2019
Quoting: ShmerlThey should just release it for Linux already.

Despite owning this on my Sony PlayStation 4 Pro, this game is on my "wish" list, for if it eventually becomes available for Linux-based operating systems (GOG.com have the game DRM-free, if you're interested)...


Quoting: Solitary
Quoting: slaapliedjeWasn't No Man's Sky one of those that at some point in time was supposed to get a native version?

I don't think so, but it's possible. The game was hyped prior release with bunch of straight up lies, it's the main reason why I haven't bought it.

I was sure I had heard this somewhere, too... But I have extensively looked for the reference (to a release for Linux-based operating system) in the past, and turned-up empty handed every time.


Quoting: Purple Library Guy
Quoting: Luke_NukemThis is the second Windows only game I purchased to play on Linux... I never ever thought I would be doing this 15 years ago. The impact Valve is having just by including Proton in Steam and enabling one-click playing of Windows games is understated.
Well . . . define "impact". I'll call it a big impact when I see the percentage of Linux Steam users start to consistently creep up. At the moment, well, we should be grateful, but "impact" I dunno.

This.


Last edited by Cyba.Cowboy on 23 August 2019 at 8:19 pm UTC
Zelox 23 Aug, 2019
I crash when I enter my ship in some area. Did that with Nvidia now also with amd. I also got worse performance after this update. But there have been som small patches so it might been fixed :)


Last edited by Zelox on 23 August 2019 at 10:16 pm UTC
CalebQ42 24 Aug, 2019
It seems the Nvidia issue is fixed on the expiremental branch. I disabled the workaround and am getting similiar, if not better FPS in game and it seems to be using all of my vram instead of just 1.5 Gigs.
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