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D3D11 and D3D10 to Vulkan layer DXVK version 1.4.4 is out

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One missed from the weekend, developer Philip Rebohle released a fresh update to the Vulkan layer DXVK with version 1.4.4.

A small and sweet maintenance release we have here with a couple of optimizations. The memory footprint of small and frequently updated buffers was reduced, there's some minor optimizations for "Stream Output and Append/Consume buffers (used e.g. by Unity Engine)", a bug fixed from DXVK 1.4.3 that caused some invalid state cache entries being generated, some Vulkan validation errors with geometry shaders were fixed and some "potential read-after-write hazards involving vertex and index buffers" were also solved.

Some games also got a few workarounds with this update. In particular The Elder Scrolls V: Skyrim Special Edition when used with the ENB pack should crash less, Saints Row 3/4 and Titan Quest also got a workaround for flickering issues with NVIDIA GPUs.

It also removes a "useless" d3d10.enable configuration option since it's no longer needed.

As always, see the full info on GitHub.

Article taken from GamingOnLinux.com.
Tags: Update, Vulkan, Wine
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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1 comment

oldrocker99 29 Oct, 2019
Pretty easy to install, too. Thanks, Liam, for the tip!:D
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