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Embark Studios, AMD and Adidas are all now supporting Blender development

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The team behind the free and open source 3D creation suite, Blender, are once again celebrating as they've managed to secure even more funding from some interesting names.

First up, Embark Studios announced today they have become a Corporate Gold level patron of Blender meaning they're pledging at least €30K a year which isn't exactly a small amount. Speaking about why they did so, their team wrote a little love letter Medium post. Additionally, Embark announced their plans to open source some of their own Blender tools which you can find listed here. The two current tools listed are on GitHub under the MIT license.

On top of that, it seems AMD didn't want to be left in the dark by NVIDIA sponsoring the project so they've also thrown some money into it. AMD are pledging at the Corporate Patron level just like NVIDIA, so they're giving the Blender Foundation at least €120K a year. Speaking about it on Twitter, the Blender team said:

Today AMD joined the Blender Foundation Development Fund at Patron level. We will invest it in general development, Vulkan migration and to keep AMD technologies well supported for our users. Thanks a lot!

Another that we missed recently that was announced last week was Adidas also joining in, although at a much lower Corporate Silver level of funding, so they're pledging €12K a year.

You can see more information about Blender's funding on this dedicated page.

So in the space of a single year that's NVIDIA, AMD, Embark Studios, Adidas, Epic Games and Ubisoft. I have to say, I'm genuinely amazed that all these companies are suddenly realising how essential open source programs can be to their workflow so they wish to actually help protect them. Happy to see this happen and since Blender has great Linux support, it's just good news all around.

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Tags: Apps, Misc, Open Source | Apps: Blender
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F.Ultra 24 Oct, 2019
Quoting: fagnerlnBlender is a pretty powerful tool, but I don't get why a lot of big companies start to support suddenly for "no reason", the interval between the articles about a big company supporting is little.

Don't get me wrong, I'm not complaining, I hope that even more companies support it, it's just curious, maybe there's something big that we don't know yet.

Things like this always happen in batches. All it takes is for one large vocal company to do it; that opens the eyes for the rest that then follow shortly.
Nocifer 25 Oct, 2019
I remember how things used to be just a few years ago, when Blender was still the black sheep of the industry with its horribly unusable UI and its weird non-standard shortcuts and its not-quite-up-to-the-task rendering engine and its limited sculpting and animation capabilities, and it was only a hobbyist project made for kids that could never compete with the top-dollar industry giants that were 3ds Max, Maya et al (*)... and look where we are now. Oh, how things change :)

(*according to said industry giants' marketing departments, as well as their fanboys)
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