With months of development behind them, Godot Engine 3.2 hits the first Alpha release with a ton of new and improved features for this FOSS game engine.
They're a bit behind on their schedule for this release, which they said was due to work done on their build infrastructure. Due to this, the Alpha/Beta phases should be quite short as technically it has been in Alpha for a while.
As for what's new, there's quite a lot. Here's some highlights:
- Support for pseudo-3D depth in 2D.
- Support for importing 3D scenes using Assimp.
- Support for generating audio procedurally and analyzing audio spectrums.
- WebRTC support.
- Major improvements to the visual shader system.
- Improved visual scripting.
- Version control integration in the editor.
- A Network profiler.
- Lots of other smaller changes, improvements and bug fixes
See the release announcement here and the current changelog here.
For those waiting on the Vulkan support, that's going to be due in Godot Engine 4.0 due much later.
Some you may have missed, popular articles from the last month:
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I have been thinking of trying out Godot Engine how is it with 3d design games?
Last edited by EMO GANGSTER on 7 October 2019 at 8:50 am UTC
Last edited by EMO GANGSTER on 7 October 2019 at 8:50 am UTC
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"Support for generating audio procedurally and analyzing audio spectrums"
Someone make a FOSS Crypt of the Necrodancer clone PLEASE?
Someone make a FOSS Crypt of the Necrodancer clone PLEASE?
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