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The day is upon on us as the massive new space shooter with deep exploration, EVERSPACE 2, is now live on Kickstarter.

Following on from the original which supports Linux, as we wrote about before ROCKFISH Games will be continuing to support Linux with this much expanded sequel.

EVERSPACE 2 is a fast-paced single-player space shooter with deep exploration, tons of loot, classic RPG elements for PC and console. Set in a persistent open world, it is driven by a captivating sci-fi story, picking up shortly after the events of the predecessor. An approximately 20-hour-long campaign and various side missions will lead you into the endgame. Prepare yourself to beat the most vicious encounters, and master difficult challenges which will reward you with that juicy epic loot! 

They say to expect a hack and slash experience, only you're in space. With multiple ship classes, along with plenty of loot to find there will be a lot of mixing and matching you can do. Everything about it sounds bigger compared with the original. They dropped the roguelike loop and replaced it with a much bigger and open exploration game. Combat is still the key ingredient though, with a promise of much improved AI behaviours to match.

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You're not just in space this time either. You will also shoot and loot above the surface of planets too which sounds pretty awesome. From what they've teased, it looks awesome too. Honestly, I'm extremely excited about this one. I've said before in articles how much of a space nerd I am and I'm positively giddy at the thought of flying around in EVERSPACE 2 with the insane combat and deeper loot system.

From the press release:

"We are returning to Kickstarter to give our biggest fans the opportunity to be involved and influence the development of the game at an early stage," says Michael Schade, CEO and co-founder of ROCKFISH Games. "Of course, we still have a lot of our own ideas to add to the basic game: from New Game+ to giant space monsters, so we're excited to see how many of these stretch goals our community will unlock."

Their basic goal is to get €450,000 in funding. That's still not a lot to make such a big and beautiful game so hopefully it will get funded to bring Linux another awesome action sci-fi experience. For comparison, when they had the original up on Kickstarter they did manage to get €420,252 in funding so this seems quite reasonable considering it has such a massively expanded game design.

Currently they plan to enter Early Access in September 2020, with a full release due by Q3 2021. From what they told us before, the Linux version would be due at the full release.

Find the campaign on Kickstarter and you can also follow it on Steam.

Article taken from GamingOnLinux.com.
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kokoko3k 3 Oct, 2019
Quoting: LeopardIf Unreal didn't fix their VLK renderer we might end up playing this on DXVK for getting good performance.

If anyone wants to try how bad is their VLK renderer , there is a demo of game Supraland on Steam. Simply run it natively first ( it is using VLK on Linux) and then go with Proton.
For trhe record, everspace native opengl performs about 20% better than everspace via proton and dxvk.
Tested that on a gtx 1060 and 1050ti
Supraland is another story.
So you cannot just take a game to represent the whole picture.


Last edited by kokoko3k on 3 October 2019 at 7:28 am UTC
Shmerl 3 Oct, 2019
For Vulkan in UE, keep track of this: https://trello.com/c/lzLwtb5P/124-vulkan-for-pc-and-linux

Until it's closed, it won't perform optimally.
Leopard 3 Oct, 2019
Quoting: kokoko3k
Quoting: LeopardIf Unreal didn't fix their VLK renderer we might end up playing this on DXVK for getting good performance.

If anyone wants to try how bad is their VLK renderer , there is a demo of game Supraland on Steam. Simply run it natively first ( it is using VLK on Linux) and then go with Proton.
For trhe record, everspace native opengl performs about 20% better than everspace via proton and dxvk.
Tested that on a gtx 1060 and 1050ti
Supraland is another story.
So you cannot just take a game to represent the whole picture.

If you read carefully, i was talking about their VLK renderer( which isbthe default renderer on Linux now). UE4's d3d12 path is also fucked up , which lately represented in Borderlands 3. I hope they fix VLK and d3d12 renderers though.

https://www.extremetech.com/gaming/298481-borderlands-3-is-a-rocky-mess-gearbox-promises-final-dx12-update


Last edited by Leopard on 3 October 2019 at 9:44 am UTC
kokoko3k 3 Oct, 2019
Quoting: LeopardIf you read carefully, i was talking about their VLK renderer( which isbthe default renderer on Linux now).
I did it.
...so you think that even if vlk would perform worse than opengl, everspace devs would use that just because it is tht default?
Unlikely.
Ehvis 3 Oct, 2019
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Quoting: PatolaIt should have space legs.
When you play games like X4: Foundations, Elite: Dangerous and No Man's Sky where you can leave your ship, so that you intuitively feel that you are a person and not a weird spaceship creature, you barely can go back to the ship games. I hope more games adopt this approach.

The thing that made it really good in X4 is the sense of scale that you from stepping out of you craft into the giant dock and actually needing the walkways to get around quickly. Makes it feel quite different even though it technically doesn't serve much purpose in the game.
iiari 3 Oct, 2019
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Quoting: Patola
Quoting: ShmerlSecond one is proper open world, instead of more limited and directed first game.
I know that it's asking too much, but...
It should have space legs.
When you play games like X4: Foundations, Elite: Dangerous and No Man's Sky where you can leave your ship, so that you intuitively feel that you are a person and not a weird spaceship creature, you barely can go back to the ship games. I hope more games adopt this approach.
I don't know. As a loooong time space combat fan who wanted forever to get out of the ship and walk around, now having done so in a few titles, after the novelty wore off, I'm now like, "how do I get back in as quickly as possible?" :) Basically, until there's something more compelling to do out of the ship, it'll still be all about the cockpit...


Last edited by iiari on 3 October 2019 at 12:41 pm UTC
Corben 7 Oct, 2019
Community Ambassador Giraffasaur stated on reddit, the demo does work with Proton.
He also points out that there will be a native Linux version for release, maybe sooner if feasible. But that means interested Linux gamers could back it already and take part in the alpha/beta process.

And they stated on Discord, they won't use any DRM. So until the native Linux version will be released, we are probably good with Proton to carry us through the development time.

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