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This is quite a surprise! Early yesterday we were notified that Middle-earth: Shadow of Mordor, which Feral Interactive ported to Linux in 2015 has gained a Vulkan Beta.

Since companies rarely make much money from older ports like this, it's quite fantastic to see it being given some love. Especially like this, giving it a big boost with a much newer graphics API. This is not long after Feral Interactive confirmed the Linux release date for Shadow of the Tomb Raider Definitive Edition and also announced Total War Saga: TROY for Linux too.

Without any further rambling, let's take a look at what kind of difference it makes for Shadow of Mordor. Tested on Manjaro Linux with an Intel i7-5960X and an NVIDIA 2080 Ti with the 430.40 driver. All these tests were done at 1080p and the Steam Play Proton version was 4.11-7:

Now let's take a look and see what happens when you do the same tests, with the resolution set to to 200% (4K):

That just goes to show how Linux really can perform well for gaming. The performance difference is absolutely insane when compared with their original OpenGL port. Even next to Steam Play, it seems to show that an optimised Linux release can be highly competitive and worth doing. Absolutely fantastic work from Feral Interactive.

Update: Since it was pointed out in our comments that the Linux version's Ambient Occlusion seems to be lower quality/resolution (apparently it shouldn't be noticeable) than the Windows version, here's some additional 1080p/4K testing with AO off to see what difference it makes between them:

As an additional quick look, here's the same test as done above with AO off with Windows 10 thrown into the mix:


< Min FPS, > Max FPS

If you wish to try it out, it's available without a password in the "linux_vulkan_beta" branch on Steam. To access it, right click on the game in Steam, go to Properties and the Beta tab and then select it from the dropdown box. As shown below:

Keep in mind this is a Beta and issues are to be expected. It may even gain more improvements over time, we will just have to wait and see on that.

Nowadays, all Feral Interactive ports to Linux are done with Vulkan. They seem to be doing the same as they did previously with Mad Max, giving it a Vulkan beta and gathering some feedback while not promoting it to the main supported release. Fair enough, this is a good way to do it to see how it goes.

A couple of their older titles using OpenGL could certainly use this upgrade too. The one that really needs it is the Linux port of Deus Ex: Mankind Divided. I would love to play through that one fully again with a Vulkanized performance boost.

You can pick up a copy of Middle-earth: Shadow of Mordor from the Feral Store, Humble Store and Steam.

Hat tip to dubigrasu.

Article taken from GamingOnLinux.com.
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sub Oct 17, 2019
Quoting: dubigrasu
Quoting: BrisseNice. I agree with others here though in that DE:MD is the one that really needs this sort of enhancement.
I wouldn't mind to see the same treatment applied to the old GL TR 2013 though, it still has some areas where even on relative newer HW it drops the perf to the floor.

Is there a chance this significant update for an older game was only suitable with an update of the LithTech engine by Monolith Productions?

Maybe they added Vulkan support to the engine and Feral could leverage large parts, thus, making this update an option at all. Which would be great, btw.

Yet, I wouldn't hold my breath them investing lots of money into a Vulkan backend from scratch on older titles.

Quoting: dubigrasuAnd about this sudden Vulkan build, makes you wonder what else Feral is cooking...

Indeed, maybe they are updating the LithTech engine for a Shadow of War release with Vulkan and are porting back that stuff.

Would be even greater. :)


Last edited by sub on 17 October 2019 at 1:00 pm UTC
dubigrasu Oct 17, 2019
Quoting: chancho_zombie
Quoting: BrisseNice. I agree with others here though in that DE:MD is the one that really needs this sort of enhancement.

yeah and Dirt Rally is another port I would like to see vulkan-enhanced, it runs smoothly mostly but vulkan is much much better in terms of performance and as it stands Dirt 4 runs much faster than Dirt Rally, DR being older and with less graphics features.
Well sure, but if we go this way we can hope for all old GL ports to get the Vulkan treatment, like Hitman, which already has or had at one point an incomplete Vulkan build, or even better COH2, which really runs slow.
To be fair though to other GL ports, some of them run pretty good, Alien Isolation for example.
What I'm trying to say is that the Vulkan treatment comes with a cost for Feral (time/money/personnel), and I don't think is justified for all of their ports.
rustybroomhandle Oct 17, 2019
Wonder if Feral's getting into the Stadia business while that's still a thing.
Ham_Taro Oct 17, 2019
Ao off 1080p min and max for vulkan and opengl are inversed.
Liam Dawe Oct 17, 2019
Quoting: Ham_TaroAo off 1080p min and max for vulkan and opengl are inversed.
Good catch! Fixed.
Liam Dawe Oct 17, 2019
Quoting: MohandevirCould we get a comparison with Win10? I mean not necessarily form you Liam.

Its justs that it makes me wonder, since it was said that the original OpenGL port was 40% slower and looking at these benchmarks... It must not be far from the Windows native version's performances...
Why not me? :P Done, added.
Mohandevir Oct 17, 2019
Quoting: Liam Dawe
Quoting: MohandevirCould we get a comparison with Win10? I mean not necessarily form you Liam.

Its justs that it makes me wonder, since it was said that the original OpenGL port was 40% slower and looking at these benchmarks... It must not be far from the Windows native version's performances...
Why not me? :P Done, added.

Nice! Didn't want to put pressure on you, because I know you are a busy guy. ;)
Liam Dawe Oct 17, 2019
Quoting: Mohandevir
Quoting: Liam Dawe
Quoting: MohandevirCould we get a comparison with Win10? I mean not necessarily form you Liam.

Its justs that it makes me wonder, since it was said that the original OpenGL port was 40% slower and looking at these benchmarks... It must not be far from the Windows native version's performances...
Why not me? :P Done, added.

Nice! Didn't want to put pressure on you, because I know you are a busy guy. ;)
This is your one exception per month allotted :P
dubigrasu Oct 17, 2019
There's one thing that I'm curious about regarding these Native vs DXVK results:

A while back I made a comparison between Native vs DXVK performance for ROTTR, and the gist of it was that for the benchmark itself (after few dry runs) the results were very similar, almost identical.
However, the actual game-play was rather unpractical on DXVK due to the periodic stuttering and occasional hangs, while the Feral's port was pretty much problem free.
But that was a long time ago (in terms of DXVK development) and I used an old weak card to begin with.
So considering how DXVK improved in the mean time, I'm curious if this is still the case.

For reference:
https://www.youtube.com/watch?v=Z9_DX2r_dis
Eike Oct 17, 2019
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Quoting: YoRHa-2BFWIW, since someone already attacked me over my comment: The only reason I looked into this in the first place is because DXVK seemed unusually slow in comparison and I obviously wanted to know why, to see if there's maybe something I can improve. I'm not attacking Feral, far from it, I like their work and having officially supported games like this is important.

Thanks for your insights! Sometimes, people tend to hit the messenger, however nice they give their message...
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