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We have more interesting news to share this morning about updates surrounding Google Stadia, the game streaming service.

Firstly, engineer Justin Uberti who helped to create WebRTC and Google Duo has announced they've moved onto leading the Google Stadia engineering team. Google certainly need all the help they can get building their gaming platform, after such a rough launch. Uberti also mentioned that they will be hiring for Stadia in Seattle/Kirkland (USA) so get in touch if working on cloud gaming sounds like your thing.

Google have also finally put the Stadia store online in the browser, it's no longer totally locked to the mobile app. This was one of the pain points of the early launch, although you likely still need to actually have a Stadia account and a Chromium-based browser to even access it.


As you can see from the above shot Darksiders Genesis is also a brand new release, which came with same-day Stadia support so anyone who is currently in can play Darksiders Genesis on Linux with Stadia.

However, curiously, Darksiders Genesis actually costs more on Stadia than it does on other stores like Steam. On Stadia it's £34.99, on Steam it's £26.99. This highlights another big problem Stadia has, the pricing is already not competitive with other leading stores. Considering you get no local copy, it feels thoroughly wrong that it costs more.

On the brighter side of game news, the complete Destiny 2 pack is going to remain on Stadia Pro "for the foreseeable future" and it sounds like there's no current plan to remove it. Meaning anyone signing up to Stadia Pro next year when it's open to everyone, should be able to grab the whole bundle. Additionally, those who opt for Destiny 2 on Stadia will get quite literally everything (all seasons, raids, campaigns and so on) released for it through Summer 2020. Confirmed here under "Accessing Destiny 2".

If you're interested in seeing how Stadia runs on Linux, see my own initial impressions here. We've yet to face any major problems with it. Another option to play even more top games on Linux is great.

Lastly, if you wish to try out Stadia, Google have announced they're doing a few pop-up locations for people to come along and try it in: Los Angeles USA (Dec 11), London UK (Dec 11) and Paris France (Dec 13), more info on that here.

Article taken from GamingOnLinux.com.
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32 comments
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Phlebiac Dec 7, 2019
Quoting: damarrinDo you see any Darksiders game out for Linux anywhere?

I see only failure:
https://www.gamingonlinux.com/articles/darksiders-2-confirmed-for-linux.4154
danniello Dec 7, 2019
Sadly my concerns about Google Stadia and it's Linux influence confirmed: no good influence at all. Not only Stadia games has not been ported elsewhere to Linux, they even not working via Steam Proton...

* Destiny 2 - not working and even threaten that users that will try start game outside official supported platforms will be banned...
* RDR2 - not working
* Mortal Kombat 11 - not working

Even Vulkan do not received much... Only RDR2 officially has Vulkan support outside Stadia...
F.Ultra Dec 7, 2019
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Quoting: dannielloSadly my concerns about Google Stadia and it's Linux influence confirmed: no good influence at all. Not only Stadia games has not been ported elsewhere to Linux, they even not working via Steam Proton...

* Destiny 2 - not working and even threaten that users that will try start game outside official supported platforms will be banned...
* RDR2 - not working
* Mortal Kombat 11 - not working

Even Vulkan do not received much... Only RDR2 officially has Vulkan support outside Stadia...

It's way to early to make any forms of determination regarding whether or not Stadia will have any influence for Linux gaming or uptake of Vulkan. These things will take months and years, not milliseconds.
grumpytoad Dec 8, 2019
We don't really know what Google are doing behind the scenes - they might have their own shader conversion technology to vulkan at the server level. I assume that at this early stage, the working relationship between a game development studio and Google's developers probably does not give much control over the codebase to the game development studio.

I could imagine a forked codebase, or something entirely maintained by Google's developers. It makes sense because a lot of games on their catalogue are older, and are not receiving so many patches anymore. Of course, I'm only making a hypothesis and can be off the mark.

But at any rate, IMO we can't assume the game development studio even sees the linux code, or has anything to do with it.
etonbears Dec 8, 2019
Quoting: Guest
Quoting: grumpytoadWe don't really know what Google are doing behind the scenes - they might have their own shader conversion technology to vulkan at the server level. I assume that at this early stage, the working relationship between a game development studio and Google's developers probably does not give much control over the codebase to the game development studio.

I could imagine a forked codebase, or something entirely maintained by Google's developers. It makes sense because a lot of games on their catalogue are older, and are not receiving so many patches anymore. Of course, I'm only making a hypothesis and can be off the mark.

But at any rate, IMO we can't assume the game development studio even sees the linux code, or has anything to do with it.

Actually multiple game studios have talked about their Stadia development experience. The "shader conversion" is compiling HLSL to SPIR-V (Google is involved in this, and when Stadia was announced it became clear why).

Google do have their own interface library, but from what I hear that's very minimal code - and mostly a surface for Vulkan to render to I think. Google also have Stadia development boxes, with remote debugging access, that they lend to developers and provide support for. They mostly run GNU/Linux (a variant of Debian I'm pretty sure), but probably some tweaks to a kernel, and likely proprietary drivers from AMD (at the very least it would be amdvlk, maybe modified to the specifics rendering for streaming).

So the game developers are building a native GNU/Linux version of their games, but the target hardware platform is controlled by, and supported by, Google. Kind of like what Valve tried to do with their Steam Machines, but with less hardware variation and more direct developer support (kind of like a console in that regard).

That's also my understanding from reading the information available. Google recognise that most developers use Visual Studio on Windows, writing their shaders in HLSL, and target their tools to help those developers.

If Stadia llasts long term, I'm sure their API and development model support will expand.

I don't actually expect many native Linux releases to derive from Stadia, but am hopeful for Vulkan shader support for Windows games that we can run with Wine.
Shmerl Dec 8, 2019
If it's such a standard stack, then releasing proper desktop version after all the Stadia work should be trivial.

I partially blame Google, for being "the best friend and the worst enemy" of Linux, like Aaron Seigo put it a while ago about Android. Same applies here. Google could do a lot more to help Linux gaming through Stadia, but they don't care.


Last edited by Shmerl on 8 December 2019 at 8:53 pm UTC
Shmerl Dec 8, 2019
I don't think anyone assesses it wrongly. It's just another annoying thing from Google, who do this every time they deal with Linux. From Android (hello Surface flinger + bionic, where is Wayland + glibc?), to ChromeOS (hello some weird hybrid, where is normal desktop Linux stack?).

Now Stadia can be added to the list. I.e. hello backend targeted Linux releases, where is the benefit for proper desktop ones?

It's as if Google have this motto: "use Linux for our projects, but make sure to screw Linux users while doing it".


Last edited by Shmerl on 8 December 2019 at 9:22 pm UTC
Shmerl Dec 8, 2019
Quoting: GuestOh, and wayland + glibc, and a desktop interface in general, is really not designed for the requirements of mobile devices.

That's bunk. Sailfish uses it for mobile devices just fine. Wayland protocol is very explicitly designed to be versatile and allow any kind of interface interactions, from desktops to kiosks and transport cockpit interfaces. Android developers could adopt Wayland once it became well established, but they never cared about synergy with desktop Linux stack, so they never did anything about it. And that was my point above about Google in general.

Quoting: GuestThat aside, Google's work on Stadia does bring the massive benefit of game developer experience with Vulkan.

That's why Aaron's description fits here well. Best friend because it helps Vulkan adoption and Linux expertise. Worst enemy, because such developers still don't care about us, Linux users.


Last edited by Shmerl on 8 December 2019 at 10:50 pm UTC
Shmerl Dec 8, 2019
Quoting: GuestSo no, it's not an easy task to switch to Wayland for Android.

Not very easy, but pretty doable for someone like Google. I.e. turn Surface Flinger into proper Wayland compositor, problem solved. All this is not about technical difficulties, but about general care to avoid creating rifts and rather aiming for synergy. Google are doing a very poor job at this, likely because they very rarely care.


Last edited by Shmerl on 8 December 2019 at 11:36 pm UTC
Maath Dec 9, 2019
Quoting: Liam Dawe
Quoting: Maath
Quoting: Liam Dawe
Quoting: NanobangI'm a bit confused about the nature of Stadia. Is there more to it for Linux gamers than just using Linux at Google's end? If there isn't, it's fine with me---please don't think I'm trying to knock coverage of it here. I'm just feeling an excitement around Stadia here that I'm not feeling myself, so I figure I must have missed something along the way.
No, it's not just because it uses Linux on Google's servers, the entire point is that it's yet another option to play popular titles on Linux. Especially true for multiplayer titles (like Destiny 2). If it was just server stuff, we wouldn't cover it past their initial announcement. We're all about Linux + Gaming of course ;)

I see it on a comparable level to Steam Play at the very least. In comparison to Steam Play though, games on Stadia should "just work" where as Steam Play is a gamble unless you specifically seek-out titles that others have already been the guinea pig for to let you know if it works at all.

Well, then I guess technically playing games in a Windows VM running in Linux is playing games on Linux.
I'm sure you're trying to make a point here, but it's not sticking. Windows VM is just playing on Windows. Stadia is not. It's fully Linux. You're on Linux, playing a game through the browser that's also being run from Linux. Games on Stadia need to be ported to Linux/Vulkan, so there's developers going to be getting more Linux porting knowledge at the same time.

Perhaps your point was more that you dislike Stadia coverage here? If that's the case, I'm not bothered. I write about what I want and others may be interested to know - it's how GOL has always and always will be run. Gaming on Linux, not "game on Linux this one specific way" ;)

I was simply challenging your statement, "...the entire point is that it's yet another option to play popular titles on Linux." The paragraph that statement comes from seems to be downplaying the fact that Stadia is running Linux on the back end. Then your reply to me seems to be up-playing the fact that Stadia is running Linux on the back end.

I don't have any problems with Stadia coverage here. One could also say mobile gaming is gaming on Linux. It's your site, of course you'll run it however you like. Sometimes justifications aren't necessary.
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