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Subset Games today released a small update to FTL: Faster Than Light, finally giving it some Steam Achievements after the original release in 2012.

FTL did already have its own built-in achievements but now it's all nicely hooked up with the Steam API so you can show off how good you are. Not me though, I think I only ever had one successful run of it. Absolutely brilliant game though, a real devil with your time as you just want one more run.

FTL is actually one of the earliest success stories, especially for Linux gaming too, that came from a Kickstarter campaign. When they launched it, they had a tiny goal of $10,000 which was smashed ending on $200,542. This was before the likes of Wasteland 2, the Ouya, Planetary Annihilation and a ton more that eventually followed went to crowdfunding too.

Pick it up from Humble Store or Steam.

Article taken from GamingOnLinux.com.
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14 comments
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Hopfenmeister 30 Jan, 2020
I wonder: will I still be able to fire up FTL without going through steam? Because I like doing that right now.
g000h 30 Jan, 2020
Just launched the game and all the achievements filtered through.
appetrosyan 30 Jan, 2020
Question: why do people care about achievements?
redneckdrow 30 Jan, 2020
Quoting: appetrosyanQuestion: why do people care about achievements?

The usual reasons: bragging rights and/or posterity. Me, I like picking a couple to try for when I've got a new game. I've never been a completionist; I hate that kind of thing, it breeds obsession.

Guess its why I'm an old-school Nintendo/Sega fan (Yes, both). None of that to worry about.
kuhpunkt 30 Jan, 2020
Quoting: appetrosyanQuestion: why do people care about achievements?

To get the feeling of having achieved something. Sometimes those are neat challenges.
shawnsterp 30 Jan, 2020
Boy, I can't wait for that Into the Breach linux port!
Kyrottimus 31 Jan, 2020
Is there a hidden achievement for having a train run on you from the spiteful RNG every single playthrough?

Maybe it's my crap luck, but I swear this game leans too heavily on the RNG, which for me is about 90% bad/catastrophic, 10% lolwut?.


Last edited by Kyrottimus on 31 January 2020 at 12:20 am UTC
Cyril 31 Jan, 2020
FTL is just a masterpiece, period.
I don't care about achievements though.
But yeah I'm patiently waiting for the Linux port of Into the Breach!


Last edited by Cyril on 31 January 2020 at 12:28 am UTC
Hamish 31 Jan, 2020
Quoting: Liam DaweNot me though, I think I only ever had one successful run of it.
My last game of FTL went flawlessly all the way to the end. Now I kind of don't want to play again because I know I will never be able to match it. :S:
eldaking 31 Jan, 2020
Quoting: appetrosyanQuestion: why do people care about achievements?

For the same reason as they care about winning the game, or beating a high score, or clearing all the optional side-quests, or doing speedruns, or placing high on the ladder, or increasing their player level, or playing on high difficulties, or playing with ironman or perma-death...

Achievements are game milestones you can reach by playing the game. They can add welcome objectives or challenges, or they can just create a sense of progression as you play. Sometimes they can simply mark cool and interesting (but not necessarily difficult) things you wouldn't otherwise notice. For some people, the indirect competition with other players is important. For some people, completing all achievements is important.

I particularly don't care much about the social aspect, for the same reasons as I prefer single-player games. And not every game uses them in the same way. But the reasons for them are quite straightforward.
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