You can sign up to get a daily email of our articles, see the Mailing List page.
We do often include affiliate links to earn us some pennies. See more here.

NVIDIA have a new Vulkan Beta driver out, adds a fix for DXVK

By - | Views: 28,327

NVIDIA continue advancing their special Vulkan Beta driver, the one that gets all the upcoming features that need a little extra time to brew.

Released today, the NVIDIA 440.43.02 driver includes a fix for those of you playing with DXVK, the D3D9/10/11 to Vulkan layer. Sometimes games might endlessly loop during shader compilation if no "OpSource instruction was present" which should now be sorted. Edit: From what I've now been told, this was specifically when using vkBasalt with DXVK.

Additionally, there's a fix for Linux Kernel 5.5 and "other minor fixes". Find their Vulkan Beta driver here.

Quite a small release, but it's the first Vulkan Beta of 2020 and so there's going to be a lot more to come later this year from the NVIDIA drivers. As a reminder, there's going to be a Linux-focused presentation at this year's NVIDIA’s GPU Technology Conference (GTC) happening in March where we might learn some more of their plans.

Article taken from GamingOnLinux.com.
15 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
12 comments
Page: 1/2»
  Go to:

Dunc Jan 8, 2020
I wonder if that's the issue I'm seeing with Fallout 4 at the moment. I know it's far from the most stable game anyway, but there's a particular recurrent lockup that disappears under WineD3D (which is practically unusable, at least on my system, but it doesn't crash).
rcrit Jan 8, 2020
View PC info
  • Supporter Plus
Odd, I've put 40+ hours into Fallout 4 over the last couple of weeks and haven't had any issues at all with Proton 4.11 and the 440.36 driver, at least beyond the usual hangs on exit. The only customization I did was to use protontricks to add a DLL override for xaudio 2.7 (which I should have done using env variables, meh).
peta77 Jan 8, 2020
So, they're still having separate releases for the new Vulkan and standard stuff? So you have to decide which fixes you want to have/are more important to you? For how long is this now? .... way too long...
Anyway, I don't care; at the moment the openSUSE repository is broken/unsafe (problems with signature/gnuPG-key), so updating whichever branch is actually not a good idea right now..
Liam Dawe Jan 8, 2020
Article updated, made the DXVK bit clearer from additional info.
Julius Jan 8, 2020
Quoting: GuestI sometimes check my driver, and it is still at the same number. Then I read news like this and think: 'how does this apply to me? There is nothing new out'. So...what am I missing here? :)

Depends on your distribution when that reaches you. On Ubuntu you can add a PPA with newer drivers or alternatively install a rolling distribution like Manjaro that gets updated drivers more often.

But it's all a trade off between stability and too many updates ;)
mrdeathjr Jan 9, 2020
This driver come with vulkan 1.1.131



^_^
dubigrasu Jan 9, 2020
Quoting: peta77So, they're still having separate releases for the new Vulkan and standard stuff? So you have to decide which fixes you want to have/are more important to you? For how long is this now? .... way too long...
Anyway, I don't care; at the moment the openSUSE repository is broken/unsafe (problems with signature/gnuPG-key), so updating whichever branch is actually not a good idea right now..
Since they are beta features I find normally to be in separated releases. You wouldn't want beta/untested/ potentially harmful features pushed to the stable releases, would you?
Sputnik_tr_02 Jan 9, 2020
Quoting: peta77So, they're still having separate releases for the new Vulkan and standard stuff? So you have to decide which fixes you want to have/are more important to you? For how long is this now? .... way too long...
Anyway, I don't care; at the moment the openSUSE repository is broken/unsafe (problems with signature/gnuPG-key), so updating whichever branch is actually not a good idea right now..
The problem with the repo seems to be fixed. Updated today without issues.
mao_dze_dun Jan 9, 2020
Quoting: peta77So, they're still having separate releases for the new Vulkan and standard stuff? So you have to decide which fixes you want to have/are more important to you? For how long is this now? .... way too long...
Anyway, I don't care; at the moment the openSUSE repository is broken/unsafe (problems with signature/gnuPG-key), so updating whichever branch is actually not a good idea right now..

Pretty sure the Vulkan driver includes all the features of the regular Beta driver and obviously, it's logical for the Stable driver to not include the new features from either of the former two.
Dunc Jan 9, 2020
Quoting: rcritOdd, I've put 40+ hours into Fallout 4 over the last couple of weeks and haven't had any issues at all with Proton 4.11 and the 440.36 driver, at least beyond the usual hangs on exit.
I'm on 440.44, the current long-term version. I'm pretty sure it's some kind of shader compilation issue, just from the behaviour: it only happens in certain areas of the map (downtown Boston, especially the eastern part... at least, so far; I haven't explored much of the south of the map, or the DLC) and during transitions to other areas, vkBasalt makes it worse, the sound keeps playing, and, as I say, the problem disappears entirely if I use WineD3D. Mind you, from the sound of Liam's update, it probably isn't anything to do with this fix.

It's not totally game-breaking. If all else fails, I can usually get past the problematic area with WineD3D (avoiding combat, which ain't easy at single-figure framerates) then switch back to DXVK, but it's annoying.

QuoteThe only customization I did was to use protontricks to add a DLL override for xaudio 2.7 (which I should have done using env variables, meh).
Yeah, I did that, and then noticed the same thing. :)
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.