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Godot Engine isn't just good for making games, you can also build applications with it. That's exactly what Orama Interactive are doing with their pixel art sprite editor, Pixelorama.

Mentioned here on GOL back in December, a new release just went up yesterday further enhancing what's possible with this FOSS art tool. Pixelorama 0.6 adds in Palettes support with a bunch of defaults, or you can make your own. It also adds support for UI themes, a new Image menu was added which contains brand new effects like Invert Colour and Desaturation, new translations, a layer opacity slider, importing/exporting matrix spritesheets is now possible and so on. You can find a changelog here plus an over view video below:

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This is rather quickly shaping up to be an impressive tool for creating high quality pixel art. It's great to see more dedicated tools appear, especially when they're open source too.

See more about it on GitHub and the official site.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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3 comments

Sslaxx Jan 7, 2020
Nice to see alternatives to ASEprite and Piskel out there. Hopefully it takes off! It helps they've got one of the Godot core team working on it, too.


Last edited by Sslaxx on 7 January 2020 at 11:12 am UTC
Arehandoro Jan 7, 2020
I completely missed news about this one! Awesome project, hopefully I can try it soon and maybe do some doodles (my drawing is horrible) :D
Tiedemann Jan 7, 2020
"Bought it" through Itch as I really like what I'm seeing. No clue if I'm ever going to make anything anyone would want to see though :P
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