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Category: Game Dev

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SDL adds expanded support for the new Steam Controller without Steam

By Liam Squires-Hand,
A future release of SDL (Simple DirectMedia Layer) will come with improved support for Valve's new Steam Controller to run without Steam needed.

Unreal Engine 5.8 adds experimental Steam Frame support, Qualcomm give the Steam Frame a dedicated page

By Liam Squires-Hand,
Valve's new VR kit the Steam Frame appears to be inching closer to a release announcement - here's two more fun bits of news on it for you.
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Unity AI out in Open Beta to give developers the fabled "make game" button

By Liam Squires-Hand,
AI, AI, AI - now in your game engine too! Unity has rolled out Unity AI in Open Beta that will apparently help games be created faster.

GameMaker is launching GMRT, a new modern runtime with source access

By Liam Squires-Hand,
The popular game engine GameMaker continues advancing, with a new "GMRT" runtime that will give developers source access and much more.

Facepunch launches s&box, the highly anticipated successor to Garry's Mod

By Liam Squires-Hand,
s&box from Facepunch is the spiritual successor to Garry's Mod. Built with Source 2, it's a full game creation platform that's quite a lot closer to Roblox.

Valve make steps to improve Steam Deck Verification, giving developers more performance data

By Liam Squires-Hand,
Valve revealed an update for game developers on Steam, giving some access to more data on how their games perform on the Linux-powered (SteamOS) Steam Deck.

SDL (Simple DirectMedia Layer) ban AI / LLM code contributions

By Liam Squires-Hand,
SDL (Simple DirectMedia Layer), the incredibly popular cross-platform development library, has formally banned all AI code contributions.

Godot gets a funding boost from Slay the Spire 2 devs Mega Crit

By Liam Squires-Hand,
The Godot Engine team have announced that Slay the Spire 2 developer Mega Crit have given them quite a nice funding boost.

AMD FSR SDK 2.2 released with FSR Upscaling 4.1 and FSR Ray Regeneration 1.1

By Liam Squires-Hand,
AMD FSR Upscaling 4.1 and AMD FSR Ray Regeneration 1.1 are now available as part of the AMD FSR SDK 2.2 release today for game developers.

Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine

By Liam Squires-Hand,
For GDC 2026, Unity revealed expanded official support is coming for Steam. This includes Native Linux, Steam Deck, Steam Machine and more.

Unity CEO says an upcoming Beta will allow people to "prompt full casual games into existence"

By Liam Squires-Hand,
The generative AI expansion continues, with the Unity game engine being turned into a slop-making machine with an upcoming update.

The free and open source Godot Engine 4.6 is out now with major upgrades

By Liam Squires-Hand,
Game developers should take a look at the brand new Godot Engine 4.6 release, bringing a big refresh to the popular cross-platform open source game engine.

Ready for the Steam Frame, Khronos Group announced a new OpenXR "Best Practices Validation Layer"

By Liam Squires-Hand,
The Khronos Group, the stewards of various open protocols like OpenGL, Vulkan, OpenXR and more just revealed a new tool for XR (VR / AR) developers.

Sentry gets improved crash reporting for games running via Proton / Wine on SteamOS / Linux

By Liam Squires-Hand,
Sentry is a toolkit for game devs to monitor errors, performance and more and now it should work a lot better on Linux / SteamOS with Wine / Proton.

The Godot Engine 2025 showreel is out

By Liam Squires-Hand,
Showing off a bunch of what's capable with the free and open source game engine Godot, the 2025 showreel has been released.

Unity devs are scrambling to update their games due to a recent security issue

By Liam Squires-Hand,
The Unity team recently revealed a security issue in their game engine, with lots of developers scrambling to update their games.

AMD FidelityFX Super Resolution 4 (FSR 4) now available for all developers with FidelityFX SDK 2.0

By Liam Squires-Hand,
AMD have finally released FidelityFX SDK 2.0, which includes support for FidelityFX Super Resolution 4 (FSR 4), so now all developers can use it.

JetBrains now a Platinum sponsor of Godot Engine

By Liam Squires-Hand,
Godot Foundation announced that JetBrains have become a Platinum sponsor of Godot Engine development, helping push this cross-platform open source game engine.

Old School Rally gets hit with a DMCA and taken down from Steam

By Liam Squires-Hand,
Showing just how tough game dev can be for smaller teams and solo devs, Old School Rally has been hit with a DMCA and the Steam store page is gone.

Blender 4.5 LTS arrives with Vulkan fully supported and lots of performance improvements

By Liam Squires-Hand,
A big day in Blender land with the arrival of Blender 4.5 LTS, finally bringing Vulkan up to full supported status with it matching OpenGL.
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