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Rokabium Games recently announced that Something Ate My Alien will be releasing this April, with Linux support. A strange mixture of digging through tunnels, solving puzzles, upgrading/crafting and a little action-platforming in between with wonderful hand-painted visuals.

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Feature Highlight:

  • The ransom list you need to complete is randomly generated and unique to each game.
  • Dig through the depths of 4 different planets and collect as much loot as possible.
  • Solve puzzle chambers by pushing and pulling blocks to reveal secret treasures.
  • Survive by finding oxygen recharge stations and dodging environmental obstacles.
  • Fight the hostile flora and fauna with your choice of 6 specialized weapons.
  • Upgrade your equipment by selling surplus loot for units.
  • Engage in bigger battles with the scary huge threats guarding the hidden secrets.

Just recently I've done a little early testing for the developer, with the game working really nicely. I won't give it any thorough thoughts until closer to release when it's ready but I do think you need to keep an eye on it. The blend of genres works quite well, with you teleporting between underground locations in search of resources as you deal with any puzzle rooms or lurking hostile creatures.

You can wishlist and follow it on Steam. If you're interested in some background, they have a development blog up here that's quite interesting.

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tuubi 4 Feb
The combat seems like it could get a bit annoying, but I'll be sure to read your thoughts on the finished game.
Is steamworld-dig-alike a genre now?

Last edited by hardpenguin on 4 February 2020 at 5:05 pm UTC
tuubi 4 Feb
Quoting: hardpenguinIs steamworld-dig-alike a genre now?
Or are they both Dig Dug -likes?

I'm not sure we should go down that rabbit hole. Pick any modern game and you can usually find an older popular game with similar gameplay elements.
The music is great! For some reason, both the gameplay and the music/sounds remind me a bit of an Amiga-era game.
Thanks for the post Liam :)

I've been a long term Linux user, mostly servers and stuff with commercial systems, so once we decided to try to write a game I knew I wanted to include Linux as a platform.

Luckily, it was relativity easy since we are using Unity, and they have multi-platform building. The only slight difference was the path of where to save game saves etc.

Other than that, it's been pretty smooth so far. :)
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