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Car racing of a miniature sort with RC cars is what's on the track in PocketCars, and it just recently enabled Linux support in their Early Access release.

"PocketCars is a fast paced arcade combat-racing game, where you can drive remote controlled cars that speed through amazing tracks. From real-life obstacles to outstanding off-road abilities, maneuverability and boost capacity of the realistic looking vehicles, an amazing racing experience await for you."

Released on Steam in January, with a Linux version arriving earlier this month. Take a look at the trailer:

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Feature Highlight:

  • Season based single player events with 93 challenge
  • 2 different environment includes 10 tracks to play
  • 6 physic engine simulated cars
  • 7 different tire
  • 8 unique weapons, like Rocket, Mine, EMP, and many more...
  • Controller support

Eventually it will also be adding in split-screen multiplayer, online play and car customization. According to the developer, they plan to remain in Early Access for around a year so it should release in full early next year. As it stands right now, it does look like a lot of fun, so we'll hopefully be taking a look when it's further along especially when it gains some multiplayer support.

Check out PocketCars on Steam.

Article taken from GamingOnLinux.com.
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9 comments

whizse 19 Mar
Very much inspired by the classic Re-Volt* presumably.

* Native port available!
yahya 19 Mar
Yayyy, the modern Re-Volt!
Donkey 19 Mar
It looks almost like what SuperTuxKart aspires to be, but never quite reaches.
Tchey 19 Mar
I tried it on a few tracks, it’s quite fun already, and the weapons add some more fun to the races.

However the perf are bad on my machine.

I’m playing Wreckfest via Proton, and it’s both prettier and smoother with more detailed and simu.

I hope they improve that part later (soon).
Gobo 19 Mar
Sadly it's missing the multi player modes that made Re-Volt our favorite game in between matches during shooter tournaments at LAN parties.
This looks dope.

Edit: Bought it. #SupportYourDevs


Last edited by ElectricPrism on 19 March 2020 at 7:11 pm UTC
dpanter 19 Mar
Quoting: TcheyHowever the perf are bad on my machine.
I’m playing Wreckfest via Proton, and it’s both prettier and smoother with more detailed and simu.

To be honest, you're a good bit away from the recommended specs for PocketCars and pretty much spot on the recommended specs for Wreckfest. Even with some Proton overhead, it's a reasonable expectation that Wreckfest runs better on your machine.
There's always hope for performance optimizations!
Tchey 19 Mar
Quoting: dpanterTo be honest, you're a good bit away from the recommended specs for PocketCars and pretty much spot on the recommended specs for Wreckfest.

Yes, but that’s the issue. Wreckfest looks better and more complex, while at the same time, it runs better and it’s several years older. It should not be like that, at least not in my opinion of progress.

So, it seems that PocketCars needs a lot of optimization, but i’m not very confident, it’s Unity.
Anyway, i’ll test it later after several updates in a few months i suppose, and see how it goes then.
It doesn’t mean the game is bad in anyway (nor good), it’s only an engine feedback from a low-end PC owner.
14 19 Mar
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Yes, it does make me think of Re-Volt straight away, however I see a problem. The cars look like they act too heavy. Notice how they do not act like lightweight RC cars when they go over bumps and ramps. Real RC cars easily become airborne, which adds to the fun difficulty. If you hit a bump in the middle of a corner, you are going to soar a little bit off course. It does not look like that happens in this game.
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