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Total Mayhem Games drops Linux support for We Were Here

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Total Mayhem Games have announced that We Were Here, a co-op puzzle game series, will no longer support Linux. Currently the series is made up of We Were Here (which is free), We Were Here Too and We Were Here Together.

The first two had Linux support, with the third being released in October last year without a Linux version. Now they're dropping support for Linux completely (and VR too). Perhaps not entirely unexpected then if they weren't continuing it with newer games. Why though? As they said in an announcement yesterday:

Regretfully, we are announcing that we will no longer support Linux going forward. We know this will come as a disappointment to some of you, but it simply isn't practical to provide support considering how quickly the software is changing and the limited number of people who actually use Linux to play We Were Here games.

They've already removed the SteamOS/Linux icon on the store page for We Were Here (the free one), although currently the Linux build is still there. We Were Here Too doesn't seem to have been touched…yet, and it's not clear if it's only going to be dropped for the first one as this still has the SteamOS/Linux support icon.

A real shame, as We Were Here Too is actually a pretty fun game and one we took a look at before. If this situation sounds familiar, it's because Rocket League also dropped Linux support earlier this year.

This is the constant struggle of a niche platform. We are at least slowly trending upwards going by the Linux user share on Steam. Until we grow a lot though, we aren't likely to see consistent developer support. A lack of developer interest is part of the reason Valve teamed up with CodeWeavers to create Steam Play Proton too, so there's at least something to fallback onto.

If you missed it, we also recently went over some interesting Steam milestones for Linux.

Article taken from GamingOnLinux.com.
Tags: Misc, Puzzle, Steam | Apps: We Were Here
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Ehvis 3 years 29 April 2020 at 3:23 pm UTC
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Does that mean that remove the ability to play entirely? For the free game it's fine, but for the paid game the latter should not be allowed without consequences. For now it looks like they only removed Linux from the free game though. Also, the "not practical" reason seems a bit silly if they keep on supporting mac.
vipor29 29 April 2020 at 3:34 pm UTC
i can never understand the thought process of companies supporting the mac seeing it is not that much bigger than linux is,what by 5 or 6% that is not much at all.i would of thought with valve's backing at least we would of been hitting at least 10% by now.that ship has probably sailed unfortunally.
jasonm 29 April 2020 at 3:40 pm UTC
Proton is typically a viable option for most of these companies. They can still continue to support us with most likely minimal effort. If they are not willing do to that, screw them. I get that they can't all support us natively, but with the tools available to them now not support us at all is bullshit in most cases if you ask me.
Kimyrielle 29 April 2020 at 4:06 pm UTC
vipor29i can never understand the thought process of companies supporting the mac seeing it is not that much bigger than linux is,what by 5 or 6% that is not much at all.i would of thought with valve's backing at least we would of been hitting at least 10% by now.that ship has probably sailed unfortunally.

As for the market share, the problem is that most people have zero reason to replace their pre-installed and working Windows with another OS. We're the 1% that would do such things.

As for why supporting Mac, and not Linux, that's easy to explain, too. There is really just one Mac architecture they have to test and support. Linux is much more fragmented, which makes QA and support much harder. I am pretty sure if there would be no distro other than say, Ubuntu, the situation would be at least a bit different. But make no mistake, Mac isn't THAT much better supported than Linux. It might seem that way because a few AAA publishers have released games for Mac when they wouldn't touch Linux with a ten foot pole. But the difference in support is pretty marginal, IMHO. In the end, most game devs seem to have surprisingly narrow skill sets. They know how to use their Windows tools to make Windows games with, and that's it. We probably tend to forget that, because as a Linux user, you're almost guaranteed to have experience with other OSes and their tools, too.
TimeFreeze 29 April 2020 at 4:17 pm UTC
my disappointment is immeasurable and my day is ruined
Liam Dawe 29 April 2020 at 5:11 pm UTC
jasonmProton is typically a viable option for most of these companies. They can still continue to support us with most likely minimal effort. If they are not willing do to that, screw them. I get that they can't all support us natively, but with the tools available to them now not support us at all is bullshit in most cases if you ask me.
"Supporting" Proton still requires not only a conscious effort to test their games with Proton but to also fix their game, somehow, if they break it with Proton in an upcoming version. It's complicated and since they don't work with Proton directly, they might end up breaking it anyway since we're a niche and wait on Valve/CodeWeavers which wouldn't be a priority (we assume) unless it's a whitelisted game. At least with a Linux build, they control it and they can fix it. There's upsides and downsides to all methods - is more my point.
jasonm 29 April 2020 at 5:22 pm UTC
Liam Dawe
jasonmProton is typically a viable option for most of these companies. They can still continue to support us with most likely minimal effort. If they are not willing do to that, screw them. I get that they can't all support us natively, but with the tools available to them now not support us at all is bullshit in most cases if you ask me.
"Supporting" Proton still requires not only a conscious effort to test their games with Proton but to also fix their game, somehow, if they break it with Proton in an upcoming version. It's complicated and since they don't work with Proton directly, they might end up breaking it anyway since we're a niche and wait on Valve/CodeWeavers which wouldn't be a priority (we assume) unless it's a whitelisted game. At least with a Linux build, they control it and they can fix it. There's upsides and downsides to all methods - is more my point.


Never said supporting Proton required zero work. Not sure where you got that notion from buddy. Right now we won't have the game supported on Linux. I'd take almost anything over that.
Liam Dawe 29 April 2020 at 5:26 pm UTC
jasonm
Liam Dawe
jasonmProton is typically a viable option for most of these companies. They can still continue to support us with most likely minimal effort. If they are not willing do to that, screw them. I get that they can't all support us natively, but with the tools available to them now not support us at all is bullshit in most cases if you ask me.
"Supporting" Proton still requires not only a conscious effort to test their games with Proton but to also fix their game, somehow, if they break it with Proton in an upcoming version. It's complicated and since they don't work with Proton directly, they might end up breaking it anyway since we're a niche and wait on Valve/CodeWeavers which wouldn't be a priority (we assume) unless it's a whitelisted game. At least with a Linux build, they control it and they can fix it. There's upsides and downsides to all methods - is more my point.


Never said supporting Proton required zero work. Not sure where you got that notion from buddy. Right now we won't have the game supported on Linux. I'd take almost anything over that.
I'm simply mentioning why supporting Proton isn't something developers are suddenly going to do, especially in cases like this. Nothing more, didn't mean to infer you thought it was zero work at all, just giving some extra perspective for you and anyone else interested that's reading the comments.
jasonm 29 April 2020 at 5:28 pm UTC
Liam Dawe
jasonm
Liam Dawe
jasonmProton is typically a viable option for most of these companies. They can still continue to support us with most likely minimal effort. If they are not willing do to that, screw them. I get that they can't all support us natively, but with the tools available to them now not support us at all is bullshit in most cases if you ask me.
"Supporting" Proton still requires not only a conscious effort to test their games with Proton but to also fix their game, somehow, if they break it with Proton in an upcoming version. It's complicated and since they don't work with Proton directly, they might end up breaking it anyway since we're a niche and wait on Valve/CodeWeavers which wouldn't be a priority (we assume) unless it's a whitelisted game. At least with a Linux build, they control it and they can fix it. There's upsides and downsides to all methods - is more my point.


Never said supporting Proton required zero work. Not sure where you got that notion from buddy. Right now we won't have the game supported on Linux. I'd take almost anything over that.
I'm simply mentioning why supporting Proton isn't something developers are suddenly going to do, especially in cases like this. Nothing more, didn't mean to infer you thought it was zero work at all, just giving some extra perspective for you and anyone else interested that's reading the comments.

Supporting any platform takes effort. Removing a second GPU API and multiple versions of the code for multiple arches is a major thing to take off the development plate. I did say typically Proton could be an option for most, but every case will be different. This is especially true when a game already runs great in Proton. ( I'm looking at you Rocket League )


Last edited by jasonm on 29 April 2020 at 5:28 pm UTC
iwantlinuxgames 29 April 2020 at 5:31 pm UTC
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