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Cosmic Frontier: Override, the remaster of the classic Escape Velocity: Override has managed to get successfully funded with the finishing of their Kickstarter crowdfunding campaign. Being developed by Evocation Games and Peter Cartwright, who is one of the original scenario designers.

The Kickstarter ended on May 26 with £38,783 in funding from just over 1,000 backers. Not only is it fully planned to support Linux, they will also be open sourcing the game engine used named Kestrel. They said that will happen after release, not during development for "practical reasons".

A classic space exploration, combat and trading sim. Cosmic Frontier: Override will involve piloting your ship from one star system to another, visiting planets and space stations, buying and selling goods to make a profit, while evading or fighting pirates and other threats.

You can see their original Kickstarter video pitch below:

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Since it's now funded, it joins over 300 others on our dedicated crowdfunding page. Cosmic Frontier: Override should be released sometime next year. For more info see the original Kickstarter.

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Desum May 28, 2020
I mean, good on them for opening up the source code. I wonder how this will stack up to Naev and Endless Sky.
Craggles086 Aug 6, 2020
Kestrel looks awesome. The whole idea of making this platform agnostic means that you will be playing on maps developed by people running this on Mac or Windows or Linux.

Open GL or Metal only? Oh I think that Direct X was mentioned also.
Hopefully some options for multi player?

From his Kickstarter development news posts, looks like MIT License...

“Open Source: Progress towards the initial alpha version

The initial alpha version doesn't mean a playable version of Cosmic Frontier. Far from it. Sorry! It means a version of Kestrel that is feature complete enough, to begin building Cosmic Frontier properly. A lot of stuff already exists for Cosmic Frontier in one form or another, but much of it exists in various sandboxed environments from the "R&D" phase of development.

As mentioned above, the plan is to Open Source Kestrel in August. People will be able to start playing around with it and using it for their own purposes, or simply contributing to it in order to improve it or fix issues. Kestrel is going to be released under the MIT License.”

Last edited by Craggles086 on 6 August 2020 at 10:51 am UTC
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