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Resolutiion from Monolith of Minds might be the most stylish game coming to Linux in 2020 and it finally has a release date set for May 28.

More: Resolutiion is a fast-paced action-adventure created by two angry German brothers leading a band of vagrants who loaded it with lovely pixels, dirty jokes, deep ideas and badassemotional tunes for 20 hours of punishing combat, rewarding exploration, and layered storytelling. Will you be the player or will you be played? In the Infinite Empire nothing is as it seems.

The demo was seriously impressive, and we've been quite hyped about this one for some time now. Especially after the developer did their own little behind the scenes article here on GOL a few years ago. Developed with the excellent cross-platform and open source game engine Godot Engine, it's another reason to be interested.

With visuals clearly inspired by Hyper Light Drifter, I can only hope it's the start of more because it's just so absolutely gorgeous. Take a look at their new launch trailer below:

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They've been constantly tinkering away at it, recently adding in "massive Twitch Integration" which could be thoroughly interesting to try out! Keep an eye on our Twitch Channel as we may just have a release day stream.

Feature Highlight:

  • 20 hour playtime
  • Explore a grim cyberpunk world where nothing is as it seems
  • Experience a dark story where you might be the hero - or the villian
  • Unlock new abilities to defeat your enemies
  • Survive in brutal fights and crush gruesome bosses
  • Listen to a badassemotional cyberpunk Soundtrack

You will be able to play Resolutiion from GOG and Steam on May 28. Will you be picking up a copy?

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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1 comment

I tried the Demo and have some mixed feelings.

The visual style and world-building are excellent. It has a very cohesive feel to it.

However, the combat felt floaty and imprecise. It may just be me, but I have been playing many kinds of games for decades.

I don't mind high difficulty, but that relies on the game feeling like my deaths are my fault, not the game design's fault. Perhaps this aspect is still being adjusted, so I look forward to the finished product.
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