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Category: Godot Engine

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Road to Vostok is an incredibly impressive solo-developed hardcore survival shooter

By Liam Dawe,
What looks like one of the most impressive games ever made with Godot Engine, the solo-developed hardcore Road to Vostok has entered Early Access.

Godot gets a funding boost from Slay the Spire 2 devs Mega Crit

By Liam Dawe,
The Godot Engine team have announced that Slay the Spire 2 developer Mega Crit have given them quite a nice funding boost.
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The Godot powered Slay the Spire 2 has already hit over 3 million sales

By Liam Dawe,
Slay the Spire 2 developers Mega Crit are sitting on a pile of gold now, as they've confirmed that the game has sold ridiculously well.

The multiplayer update for Dome Keeper arrives in April

By Liam Dawe,
Developer Bippinbits have revealed Dome Keeper is set for online and local multiplayer to arrive on April 13th.

Slay the Spire 2 becomes the biggest roguelike deck-builder on Steam ever

By Liam Dawe,
Mega Crit have a massive success on their hands with the Early Access release of Slay the Spire 2, smashing records across the Steam store.

Slay the Spire 2 is out now in Early Access with online co-op

By Liam Dawe,
Slay the Spire 2 has officially launched into Early Access giving us a taste of the latest deck-builder that can be played solo or online with up to 4 players.

Use your train to smash bandits into a cliff in the updated Fogpiercer demo

By Liam Dawe,
Your train is your deck in Fogpiercer, with an updated demo available in Steam Next Fest this is a turn-based strategy game worth your time.

Lexispell is a Balatro-styled roguelike word game with a demo worth trying

By Liam Dawe,
Lexispell from MrEliptik is a roguelike that has you spell out words for points with some Balatro-styled mechanics, and the new demo is worth a go.

Slay the Spire 2 arrives March 5 with 4-player co-op

By Liam Dawe,
Mega Crit just revealed that Slay the Spire 2 is set to arrive in Early Access on March 5, and we're getting 4-player co-op with the launch.

Bend the market to your will in the roguelike Insider Trading

By Liam Dawe,
Insider Trading is a roguelike deckbuilder where you bend the market to your will. Stack synergies, trigger price swings, and trade wisely.

Godot Engine suffering from lots of "AI slop" code submissions

By Liam Dawe,
The Godot Engine team recently posted about more issues with "AI slop", including various pull requests that have become a big drain on resources.

SCOPECREEP is a curious mix of tower defense and active incremental where you collect souls

By Liam Dawe,
Go through exorcisms to collect souls and repeatedly click through a vast network of additional upgrades and abilities in SCOPECREEP.

Brotato gets a major update with Paws & Claws adding pets

By Liam Dawe,
With Evil Empire now in control of updates to Brotato as the original dev has moved on, a major Paws & Claws free upgrade has rolled out adding in pets.

Buckshot Roulette dev becomes a major Godot Engine donor

By Liam Dawe,
The Godot team announced that Mike Klubnika, the developer of Buckshot Roulette and s.p.l.i.t, has become a major funding donor for the open source game engine.

Hyperslice is a fast, focused and extremely fun action arena roguelite

By Liam Dawe,
Hyperslice released recently and has easily positioned itself as one of my absolute favourite arena-arcade style action roguelite games.

Hardcore single-player survival FPS Road to Vostok arrives April 7

By Liam Dawe,
Quite a showcase for Godot Engine, Road to Vostok is a hardcore single-player survival FPS that has a new trailer and release date for Early Access.

The free and open source Godot Engine 4.6 is out now with major upgrades

By Liam Dawe,
Game developers should take a look at the brand new Godot Engine 4.6 release, bringing a big refresh to the popular cross-platform open source game engine.

Hungry Horrors is a unique deck-builder about feeding monsters out now

By Liam Dawe,
Gather ingredients, make dishes and feed all the strange creatures in a deck-builder that manages to set itself apart from the others in Hungry Horrors.

Obey the Insect God brings live-action digitized sprite weirdness to action platformers

By Liam Dawe,
Remember how the original Mortal Kombat used live-action sprites for characters? Now imagine if someone stuck that style into a modernised action platformer.

Eat creatures and grind them into pieces or use them as weapons in autobattler Dunderbeck

By Liam Dawe,
I quite enjoy inventory management and autobattlers and Dunderbeck definitely takes the cake as one of the absolute weirdest I've played.
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