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Stadia gets Elder Scrolls Online on June 16, 1440p in web and more

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A few bits of Stadia news for you as Google have announced the next set of additions coming to their game streaming service.

For players who were a bit let down by resolution options, there's some good news. As some players already saw across the last few weeks and today being made properly official, 1440p is now an option when playing Stadia in a web browser.

Moving onto games, there's some big news there too! The Elder Scrolls Online comes to Stadia Pro June 16! The expansive online RPG on Stadia comes with the Morrowind Chapter free for Pro, on top of that it has cross-play with the normal Windows/macOS version and it has cross-progression too. We're getting the best of both worlds there, and that's how it should be done.

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That's not all.

Jotun: Valhalla Edition and Sundered: Eldritch Edition from Thunder Lotus Games are both available as of right now on the Stadia store. Mortal Kombat 11: Aftermath has launched on Stadia today, PUBG's Ranked Mode is now live, the The Crew 2: Hobbies update is out tomorrow and Little Nightmares arrives for Stadia on June 1.

As a reminder on some other bits of Stadia news:

Stadia is still sorely lacking in a number of vital areas. Their social side is rubbish, although rumours are it's getting a messaging system soon. More importantly though, it needs a built in system in the web to pick resolution options and show what resolution is actually running. There's the Stadia+ extension but that sort of stuff should have been integrated already.

Overall though, I have to admit that Google have actually started to properly deliver on the promises they made early on over the past few months. It truly launched way too early but now it's starting to feel like a proper game store and service, one I've personally greatly enjoyed my time with.

Article taken from GamingOnLinux.com.
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39 comments
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Kimyrielle 27 May, 2020
Just for the record, but ESO is running absolutely FLAWLESSLY on WINE or Proton. No Stadia needed to enjoy it! :D
lessster 27 May, 2020
Quoting: GeoGalvanicI can't even seem to get my steam controller to work with Stadia.

ALL kinds of controllers work flawlessly with Stadia, as long as you are launching your Chrome (or Chromium) browser from Steam (just add Chrome/Chromium as a third-party "game" to your Steam library).

I am also using my XBox One controller wirelessly with xow for playing Stadia games.


Last edited by lessster on 27 May 2020 at 8:52 am UTC
SirLootALot 27 May, 2020
Quoting: LinuxwarperIs there a single game on Stadia, that can be played locally, that supports Linux? No (?).

Grid and Metro: Exodus are likely to get Linux support on the Steam version. Other Games had Linux support before, like the Serious Sam Games or the Tomb Raider Games.
rustybroomhandle 27 May, 2020
What's amusing here is that there are in the vicinity of about 800000 to 900000 Linux Gamers on Steam, and only about 12000 Stadia users, yet studios/publishers are more willing to throw money at those 12000 than to the hundreds of thousands of the rest of us.
Liam Dawe 27 May, 2020
Quoting: LinuxwarperIs there a single game on Stadia, that can be played locally, that supports Linux? No (?).
Well no, you don't play them locally, it's game streaming.

If you mean does it have games, that also have Linux desktop support on other stores, yes it does including: Jotun, Sundered, the SteamWorld series, soon to be Metro Exodus, we've seen hints of GRID coming too. That is entirely besides the point though, it's a different platform, that works on Linux. It's an additional / different way to play. Still, nice it uses Vulkan and Linux though behind the scenes.

Quoting: LinuxwarperMore on topic; 1440 isn't what was promised.
You're right, it wasn't, so it's actually a nice addition. They only originally said 720p, 1080p and 4K. Now they're expanding on from that.

Quoting: rustybroomhandleWhat's amusing here is that there are in the vicinity of about 800000 to 900000 Linux Gamers on Steam, and only about 12000 Stadia users, yet studios/publishers are more willing to throw money at those 12000 than to the hundreds of thousands of the rest of us.
Where did you get that number? Sounds like you're making it up, I know for a fact there's more than 12K people on Stadia. Destiny 2 alone saw over 30K players online at once back in April in it. Not blindly sticking up for it at all, just a note that spreading false info helps no one.
rustybroomhandle 27 May, 2020
Quoting: Liam DaweWhere did you get that number? Sounds like you're making it up, I know for a fact there's more than 12K people on Stadia. Destiny 2 alone saw over 30K players online at once back in April in it. Not blindly sticking up for it at all, just a note that spreading false info helps no one.

I did a Google search and 11.5k the number that came up. Hmmm, looking again that's a figure from December. Destiny 2 briefly peaked at 36K during a free trial, I see. Well, now with some revised numbers, my point still stands. Publishers are okay supporting this very niche thing, but not our niche thing.
Purple Library Guy 27 May, 2020
Quoting: Liam Dawe
Quoting: LinuxwarperIs there a single game on Stadia, that can be played locally, that supports Linux? No (?).
Well no, you don't play them locally, it's game streaming.
I believe he was saying there is no duplication--that there are no games on Stadia which could already be played natively the normal way. Not sure if it's true, but I think that's what was being said.
Purple Library Guy 27 May, 2020
Quoting: rustybroomhandle
Quoting: Liam DaweWhere did you get that number? Sounds like you're making it up, I know for a fact there's more than 12K people on Stadia. Destiny 2 alone saw over 30K players online at once back in April in it. Not blindly sticking up for it at all, just a note that spreading false info helps no one.

I did a Google search and 11.5k the number that came up. Hmmm, looking again that's a figure from December. Destiny 2 briefly peaked at 36K during a free trial, I see. Well, now with some revised numbers, my point still stands. Publishers are okay supporting this very niche thing, but not our niche thing.
To be fair, presumably they anticipate growth. They put some weight behind Steam Machines, too, until they fizzled.
Liam Dawe 27 May, 2020
Quoting: rustybroomhandle
Quoting: Liam DaweWhere did you get that number? Sounds like you're making it up, I know for a fact there's more than 12K people on Stadia. Destiny 2 alone saw over 30K players online at once back in April in it. Not blindly sticking up for it at all, just a note that spreading false info helps no one.

I did a Google search and 11.5k the number that came up. Hmmm, looking again that's a figure from December. Destiny 2 briefly peaked at 36K during a free trial, I see. Well, now with some revised numbers, my point still stands. Publishers are okay supporting this very niche thing, but not our niche thing.
I mentioned this elsewhere, the reason is obvious. Google bankroll it. The same thing Valve should have done originally - throw money around. A name alone is not enough for a platform, developers go for the monies.
randyl 27 May, 2020
Google has a reputation for being horribly unreliable with their services and apps. Why would I dump money into a service that won't likely live more than a couple years before it is put into maintenance mode or mothballed completely. I have more confidence in Microsoft and Amazon (barely) than I do Google. And with Google all their apps and efforts feel like second rate knockoffs of better solutions. There isn't a single Google app or service that offers a better experience than a competitor. They're cheap or "free", but not better.The problem being


Last edited by randyl on 27 May 2020 at 3:26 pm UTC
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