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Wine 5.9 is out with major WineD3D Vulkan work

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Alexandre Julliard of CodeWeavers today announced the Wine 5.9 development release, which sounds quite an exciting one. With the Wine team keeping up their regular biweekly release schedule, the amount that goes in is pretty damn impressive for this open source compatibility layer.

While we already have the external DXVK project for translating Direct3D 9/10/11 to Vulkan, which is working out really well so far, the main Wine team are pursuing their own way and this release has "major" progress on that for the WineD3D backend. No need for sour grapes about it though, perhaps the rivalry between the competing methods will be good for both and we as users end up with a tastier drink.

Other highlights:

  • Initial support for splitting dlls into PE and Unix parts.
  • Support for generating PDB files when building PE dlls.
  • Timestamp updates in the Kernel User Shared Data.

They also noted 28 bugs fixed. Some fixed recently, some fixed a while ago that had someone go back and check on it. Some of the titles seeing improvements are: Deus Ex GOTY, Hearts of Iron IV, NVIDIA RTX Voice installer, both of the newer Hitman titles, Good Company, Grand Theft Auto V and more.

See the full announcement here.

Article taken from GamingOnLinux.com.
Tags: Update, Wine | Apps: Wine
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mirv 25 May
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t3gDXVK was created due to WineD3D being subpar. As long as Proton includes DXVK, I can stay away from vanilla WINE.

Perhaps I'm mistaken, but it reads like you're not aware that DXVK is not a patch set compiled into wine, but dll overrides applied to a wine prefix. That means vanilla wine with DXVK is quite a simple matter, and just as importantly it's equally simple to remove or change DXVK versions.

This also means that games from, say, GOG are trivial to play with system wine and DXVK. It also means that using "Proton" and vanilla wine are not mutually exclusive and can happily coexist on any system, and the user can pick whichever works best for a given game.
I just update to 5.9 in Manjaro. The mouse input is borked in Wolfenstein, making it unusable. Return to 5.8 which is fine.

Ah well 5.10 then.
armageddon51I just update to 5.9 in Manjaro. The mouse input is borked in Wolfenstein, making it unusable. Return to 5.8 which is fine.

Ah well 5.10 then.

The Wine team has recognize the problem and it is fixed in 5.10 apparently. It affect a lot of games. Why 5.9 was release with such a massive issue in the first place ?
GermainZ 28 May
armageddon51The Wine team has recognize the problem and it is fixed in 5.10 apparently. It affect a lot of games. Why 5.9 was release with such a massive issue in the first place ?
It is the development version and follows a roughly consistent release cycle. You may have the wrong expectations here.
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