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DRAG certainly seems like a promising upcoming racing game

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With very pretty graphics and a slick looking vehicle, DRAG is one of the titles you can currently try a demo of during the Steam Game Festival.

From the indie team of two brothers at Orontes Games, DRAG is not your usual simple arcade racer. Using 'deep and challenging driving dynamics', like their 4CPT-technology (4-way contact point traction technology) and every component of the vehicles being simulated (including damage!) it all sounds very promising.

Coming with one single and very short challenge level, it's a small slice of what to expect but it's already quite telling. Graphically pretty, works well on Linux and as with most racing games I'm absolutely awful at it but I can crash around in style.

It's pretty brutal too. Getting to grips with the handling model is a surprising challenge by itself and when the full game is out with online play they're going with a 'out-is-out principle', so there will be no re-spawning and you can drive as dirty as you like and really screw with your opponents.

Here's a quick look at the demo challenge:

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Keeping in mind it's obviously not finished, they probably have plenty of tweaks to the physics and driving model to come but it's a lot of fun to try and blast through the little challenge there.

During the Steam Game Festival, they are also running a competition. If you manage to score one of the top 10 times, you will win a full copy of DRAG. It's not going to take you much to beat me that's for sure. A lot of fun to try though.

Try the DRAG demo free on Steam until June 22.

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x_wing 21 Jun, 2020
Quoting: Eike
Quoting: x_wingYou have to practice. The game seems to not have any driving assistance (out of the acceleration control) so a minimum error is catastrophic. Be gentle with the throttle, use the brake and search for the path where your wheels never loose grip (i.e. avoid loosing wheel contact with the floor as much as you can).

Beginner's question: Do you do full throttle from the start?

Yes, full throttle even in the first corner with the metal grid. In the second corner you have to brake a lot and use a little bit of handbrake in order to point the car as nearest as possible to the edge of the turn (fall short, you will crash the guardrail/have to brake a bit more, fall long you hit the sloop and lose traction and you're done). The same can be said for the third turn (I use more handbrake here, but I'm not sure if the best strategy) and in the last curve you have to be very careful with the part of the grass you travel and you must brake and point the car in the right direction. Using the throttle in the right moment is key.

For a demo with four turns and 28-29s of gameplay I think this has become way too addictive XD

29.465 btw, I think that's almost limit with keyboard.

Last edited by x_wing on 21 June 2020 at 5:15 pm UTC
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