Godot Engine is progressing and getting close to a new release with Godot 3.2.2 and it's going to be quite feature-filled with a new Release Candidate ready for testing.
Not as big as Godot Engine 4.0 will be later this year that pulls in Vulkan and many other rendering overhauls and advancements but Godot 3.2.2 is still quite big. You wouldn't think it going by the small version bump though and the first Release Candidate is pushing it through the final stages.
The big new features:
- C# support for the iOS platform, courtesy of Ignacio (neikeq).
- 2D batching for the GLES2 renderer, thanks to lawnjelly and Clay (clayjohn).
- Re-architecture of the Android plugin system, by Fredia (m4gr3d).
- DTLS support and ENET integration, developed by Fabio (Faless).
- Fix for the dangling Variant bug, kudos to Pedro (RandomShaper).
- While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues.
The batching support is a nice addition, should give a healthy performance boost to many different games. Sounds like batching for GLES3 might even make it into a future 3.x series release, although GLES3 itself will eventually be removed in Godot 4.x as they will stick with GLES2 and Vulkan in future. That's only the main stuff, they cherry-picked around 700 other additions and fixes for this release.
While it's not a stable release, they are hoping plenty of people try it out with their projects to ensure it's a good release. See the Godot 3.2.2 RC 1 release announcement here.
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