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There's now a Proton build for running Red Dead Redemption 2 on Linux

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Currently with the Steam Play Proton Linux compatibility layer, Red Dead Redemption 2 isn't playable but a new testing build provided by a CodeWeavers developer sounds promising.

With the official builds of Proton, it just doesn't work and people have been tinkering away on different ideas to get it working for about half a year now. That looks like it's about to change. A CodeWeavers developer, Brendan Shanks, made a post on GitHub containing a new build for people to try that should hopefully allow you to play Red Dead Redemption 2 on desktop Linux.

It does require some manual effort to get running like having the latest NVIDIA Vulkan Beta driver "to avoid very poor performance" or for AMD having a patch applied by building it yourself "otherwise it will crash halfway through the progress bar". There's also a few issues with it, like only having 720p and 1080p resolutions working. Progress is progress though right? Eventually the issues will reduce and in a few more months it might even be easily playable.

Steam Play and Proton definitely open up a lot of doors for a Linux gamer. Don't know what it is? Check out our little dedicated page.

As a sidenote: if you do have access to Stadia and good enough internet, Red Dead Redemption 2 can also be played there since Stadia works on Linux.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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mylka Jun 15, 2020
Quoting: rustybroomhandle
Quoting: mylkai know that, but why go this way, if they removed it all for stadia anyway?
and again. whats with just dx12. shouldnt VKD3D work?

DRM, that couldnt be cracked by now makes more sense to me
valve already fixed some DRM issues with the latest proton versions... i think street fighter and jurassic world are 2 examples

Dude, no. We KNOW the DX12/VK issue was the obstacle because the DXVK developer said so. We're not guessing, we know.

Also, your idea of how getting DRM to work in Proton works is wrong. They don't crack the DRM, they change wine to work with the still fully operational DRM.

how about a source/link, instead of calling me "dude"?

i also never said valve cracks anything. i said the game isnt cracked yet... 0 piracy
also on protondb some said that games work with crack. hitman absolution, or batman arkham knight werent working before proton 5, but with DRM FREE gog/epic exe they worked
ShabbyX Jun 15, 2020
FYI, I'm a graphics developer, and indeed I have worked on AAA games. My comment was of course a little exagerated (for the sake of funniness), but my point is that for Stadia, they have a Vulkan-only rendering path. They can try that out on windows (even if on a single gpu, and not on linux), then condition that path to wine. It would be proton's problem to deal with issues (like dxvk already does for many titles), which would have probably been much simpler to make d3d12-vulkan interop work.
rustybroomhandle Jun 15, 2020
Quoting: mylkahow about a source/link, instead of calling me "dude"?

https://www.gamingonlinux.com/2020/03/dxvk-the-d3d-9-10-11-to-vulkan-translation-layer-16-update-out/page=2#r177158

Merry Xmas.
slapin Jun 22, 2020
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Kind of works but kind of not. Probably AMD is fixed now, but on Nvidia I get errors and can't past starting Rockstar logo.
DoctorJunglist Jun 22, 2020
Quoting: slapinKind of works but kind of not. Probably AMD is fixed now, but on Nvidia I get errors and can't past starting Rockstar logo.
What drivers are you using? Afaik the game requires the nvidia-developer-driver atm (v. 440.66.15).
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