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After running an opt-in Beta for a while, Mega Crit have released the first major gameplay content update for the deck-builder Slay the Spire 2. In other recent news, the developer recently increased their support for Godot Engine directly.

The Beta and update launch has been a bit turbulent for the developer, as they ended up receiving a user review-bomb on Steam in March for the Beta and again now with the update release. Most of them seem to be coming from Chinese players, complaining about balancing changes. Something that feels a bit silly for a completely unfinished game that naturally won't have a lot of cards properly sorted to fit in fully just yet.

As for the update - what's actually new? There's plenty of balancing work of course across the game, as the developer said in the announcement "many things that you've grown used to have been re-balanced, reworked, or even removed (in a couple rare cases)". They've tweaked shop relic prices, improved map generation, Ironclad got a new card, there's a bunch of new artwork to replace placeholders, a new Badges system shown at the end of a run for little reminders on how you did, a revamp of leaderboards, writing improvements to make things more clear and lots of bug fixes.

Overall, a really good update for an already great sequel. I'm thoroughly looking forward to seeing them continue to expand it and to see their continued success with it.

Release Date: 5th March 2026
Platform: 🐧 Native Linux
Official links:Steam
Article taken from GamingOnLinux.com.
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1 comment

bisbyx 16 minutes ago
The biggest change for me is that they removed the ability to progress or unlock things in custom games. Which I get. Feels reasonable. But also, custom games were where I was finding 99% of my fun the game. I'm not sure I would have kept playing as long as I have without that.

But I understand the change. The game is ultimately a roguelike. The random unpredictability is part of it.
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