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The Steam Game Festival Summer Edition is over, here's our round-up

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Now that the Steam Game Festival - Summer Edition is over, here's a round-up of of our coverage and some more thoughts. In true Valve style, it went off with a few problems including some developers not getting a demo button until the second day of the event.

We started off by highlighting a list of ~30 demos for games that looked interesting, ensuring that each of them was verified working and then going from there. After that? Plenty caught my eye personally and some were genuinely great.

There were far too many to cover all of them across only a few days and a weekend, apologies if we didn't get to the one you were interested in. In case you missed the individual games we've already gone over, with each of them having a video too, here's a quick list of what we played and enjoyed:

Might have 1 or 2 other articles and videos to come in the next few days on others…

We should also give CARRION a very honourable mention. While we didn't do a fresh look at it directly this time and it had the demo up again during the festival, we did cover their demo before with a video and it's absolutely fantastic.

What's most surprising though, is that the quality of some demos were really quite high. Two months or so from Valve's announcement is not a lot of time to scrape together a demo from unfinished code, so congratulations to all developers involved for such a fun event.

Hopefully we've managed to highlight something you like along the way, there was certainly some seriously good games on offer for testing and a huge amount to look forwards to across this year and next for Linux gaming. Picking a personal favourite has been a very difficult decision because they're all so damn good. I'm completely torn between CARRION, Patrick's Parabox and Tallowmere 2 personally. Three completely different games but so good!

I can only hope Valve do this every year, as it's a great boost for developers and gamers.

What was your favourite from the 2020 Steam Game Festival?

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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slaapliedje Jun 24, 2020
Quoting: Patola
Quoting: slaapliedjeThere used to be a point in time when most gMes coming out had demos. Remember the days of magazines with cover disks full of the latest demos? How hard is it for developers to build a demo version that just ends with a nice "if you liked this... buy the full game!" Especially with a digital store front where when you buy the game it just unlocks the rest of the data.
Hell it could be a built in feature of Steam!
It is a builtin feature of Steam, however not many games have demos. I am one of the crowd who doesn't care about them. They take precious developer time off the main game, they have to be updated in sync with the game, and they do not give a good idea of long, deep games which are the ones I love. For some categories of games, it would be stupid, almost unfeasible -- imagine a Demo of the Witcher 3, which is open world? Also, we have good quality youtube videos which show off what a game can do much better than a demo.
Simple time limited demos work for any genre to give a taste. Yes, even something like Witcher 3. It isn't a 'feature' of Steam in as much as people can list a demo version for free. I am talking as part of their API. Hell, they could essentially just set a 2 hour play time limit and ask at the 2 hour mark if you would like to purchase or not, then not have a refund policy... ha, with my style of play, I would save tons of money, if I didn't load up a game for a week and it removed automatically from my system if I hadn't paid for it, I would have a lot more disk space too.
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