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Here's one for serious Valve enthusiasts and people wanting to get juice details on their cancelled projects, and everything that led up to Half-Life: Alyx.

Half-Life: Alyx - Final Hours is an interactive storybook, written by Geoff Keighley, that takes fans inside Valve Software to chronicle the company’s past decade of game development, including the return of Half-Life. There's so much detail in there it's crazy, it's also pretty amazing to learn it all with this new Valve Software that doesn't seem to mind talking a bit more. If you're curious, that does include a cancelled Half-Life 3. Yes, it really actually was a thing (as if there was any doubt) but it along with a lot more didn't make the cut.

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As for all the projects mentioned that got canned, I won't go over them all in-depth because that spoils a lot of the fun but there's a few big obvious ones like Half-Life 3, that no doubt fans will be sad to learn of its fate. Unlike previous games, it sounded quite different with plans to be more replayable with some random generation, taking some inspiration from Left 4 Dead. Left 4 Dead 3 was also going to be a thing, in a more open world setting. Both games didn't get too far, sounds like Source 2 wasn't in a good state. Other Half-Life themed games and Left 4 Dead attempts were also mentioned, like one involving a time-travelling ship. There was even going to be an RPG, a voxel-based destruction game and a VR game made with original Kerbal Space Program developers.

Hilariously, Vader was the name of their first attempt at a VR headset with an estimated eye-watering $5K price tag that was clearly far too ambitious.

The good news is, Valve don't sound done with Half-Life and that they're "not afraid of Half-Life no more" and future projects might even be outside of VR for the rest of us. Nothing confirmed there though. Other better news perhaps, is that another major "top secret" project is under way and has been since 2018 but no idea what it is.

You can find Half-Life: Alyx - Final Hours on Steam for £7.19 / $9.99 / €8.19. It doesn't officially support Linux but it's possible to run it with the Steam Play Proton compatibility layer. You may need the community made Proton GE though.

Article taken from GamingOnLinux.com.
Tags: Steam, Valve
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33 comments
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If you want something well done, do it yourself... I think the community should develop HL3.
Beamboom 10 Jul
Quoting: barottoI check regularly on their site but they won't budge an inch, it's always €1K, take it or leave it

Considering the fact that they struggle with meeting the demands, it's likely going to stay there for a while. I believe it's still several months delivery time.
Ehvis 10 Jul
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Quoting: Comandante ÑoñardoIf you want something well done, do it yourself... I think the community should develop HL3.

How about letting the community finish this one first! Open source projects do tend to take their time.
Eike 10 Jul
Quoting: EhvisHow about letting the community finish this one first! Open source projects do tend to take their time.

The FAQ is missing an entry about Linux...
kaiman 10 Jul
Not sure if it's even mentioned in there, but I really was looking forward to In The Valley of Gods, which more or less was abandoned after the devs got absorbed by other, possibly more exciting Valve projects. I'd rather have that than any Half-Life, though :-).
Hori 10 Jul
Quoting: Beamboom
Quoting: barottoI check regularly on their site but they won't budge an inch, it's always €1K, take it or leave it

Considering the fact that they struggle with meeting the demands, it's likely going to stay there for a while. I believe it's still several months delivery time.
Well let's look at the full half of the glass: It's a success!
Unlike the Steam Controller (RIP, sadly), and Steam Machines (RIP but meh), this one is actually a huge success.

But also... did delivery times get longer? I ordered mine on the 9th of march, soon after the pandemic got really bad here in Europe and everything was chaotic and it still took like just 2 weeks. I'd have expected it would take less now, not more.
Quoting: Comandante ÑoñardoIf you want something well done, do it yourself... I think the community should develop HL3.
So, like, a group-storytelling fanfic?
Patola 11 Jul
Quoting: HoriBut also... did delivery times get longer? I ordered mine on the 9th of march, soon after the pandemic got really bad here in Europe and everything was chaotic and it still took like just 2 weeks. I'd have expected it would take less now, not more.
I ordered mine at the same occasion and still it took 7 weeks to get here. You were lucky.
Patola 11 Jul
Quoting: EhvisWhile that might be true, VR is not a replacement for games. It is a separate thing with separate games.
Might be, makes sense. However, as I personally always strove for immersion, to me it feels like VR is the logical next level, so much that I can't get back to my favorite flatscreen immersion games. In some ways, I am jealous of people that can enjoy non-3D games. For more than a decade they felt uninspiring to me, but now they feel even worse, they feel floaty, boring, too abstract and symbolic to have any appeal.

Quoting: EhvisOne thing is very clear to me is that there is no way to have both a normal and VR version. One will suffer because of the other.
Not necessarily. Alyx aside, there are a few excellent and deep VR games. I have been enjoying Skyrim VR and Fallout VR a lot, not thanks completely to Bethesda but also the mod community which made mods like VRIK which really makes the most of your freedom to move the arms, and Enhanced Lights and FX which makes night time actually dark. This way climbing the Throat of the World to get to High Hrothgar using the Candlelight spell in the midst of the night during a snowstorm gets much more interesting, challenging and fun, you can't see more than a few steps ahead but you can react in time to all the monsters that appear.

Really, the mod community, specially for Syrim, has input handling and immersion increasing lessons that even Alyx could use. I lament that game development is so confined to highly proprietary development businesses with their signature closed thinking. The distributed nature of information and creativity could do so much better...

Quoting: EhvisAnd since most of us don't really want to be wearing a headset all of the time, we need both to be a thing regardless of the price of VR systems.
Indeed, it is tiresome, but I realized that slowly, with time, you get trained to it and can stand increasingly longer times. And in my personal case I feel so attracted to the immersive VR games that it compels me to happily withstand these long times with the bucket in my head, lol.

I do completely understand though that this is a personal thing and most other people would have a completely different, if not opposite reaction of using less and less their expensive toy.
Beamboom 11 Jul
Quoting: HoriWell let's look at the full half of the glass: It's a success!
Unlike the Steam Controller (RIP, sadly), and Steam Machines (RIP but meh), this one is actually a huge success.

Oh absolutely! I am very thrilled by this, I want to see as many on the VR train as possible, for it to keep pushing forth!
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