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Proton GE compatibility layer has a big new release up

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Proton GE, the community-built fork of the Proton compatibility layer for Linux has a big new release out.

Need a quick reminder? Wine is a compatibility layer that can help to run Windows apps and games on Linux. Valve have their own version called Proton which is included with the Linux Steam Client in Steam Play, and Proton GE is a special version of it built by user "GloriousEggroll". Why use it? You might find certain games need adjustments not currently in the official Proton and Proton GE can make them run "out of the box".

Proton-5.9-GE-3-ST is the brand new release aimed to now be the stable Proton GE release. It pulls in tons of fixes to help various Windows games run on Linux including GTA V, Metal Gear Solid V: Ground Zeroes, Planet Zoo, Jurassic World: Evolution, Origin client fixes and much more.

You can find the release on GitHub. If you wish to install it into Steam, the process is quite simple as Steam auto-detects new tools added for Steam Play as long as you put them in the right folder. For normal Steam use you can download the release build of Proton GE (Proton-5.9-GE-3-ST.tar.gz) and extract it into here:

~/.steam/root/compatibilitytools.d/Create the folder if it doesn't exist.

Then reboot Steam for it to show up as an option to force on a game. More info on the Proton GE GitHub.

Article taken from GamingOnLinux.com.
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25 comments
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Gr8888t!! Awesome! Does it have fsync and esync enabled? because of some bug there is some GE releases with that disabled.
Liam Dawe 6 Jul
Quoting: NanobangLiam, I'd like to suggest adding this, whole-cloth, to your already existing Proton/SteamPlay primer. This article was exactly the kind of concise-but-clear info someone like me wonders about. Really excellent work!
We have a dedicated page, which links to a proper guide ;)
Y'know for some reason, Mod Organizer 2's USVFS works fine for Bethesda games under the official 5.0-9, but isn't working with GE builds (which fix quite a few things for those games out-of-the-box, such as audio.) and I have no clue why, seeing as this patch was added to upstream WINE in 4.21+.

Anybody got any ideas? I mostly use Bethesda games and their third-party utilities as a litmus test for new versions of WINE/Proton, seeing as they've historically been problematic.
I wonder why there are more improvements in PROTON GE than in the official PROTON, which wasn't updated in about a month...
aokami 6 Jul
What does NR, MF and ST mean in the build id?
Patola 6 Jul
Quoting: redneckdrowY'know for some reason, Mod Organizer 2's USVFS works fine for Bethesda games under the official 5.0-9, but isn't working with GE builds (which fix quite a few things for those games out-of-the-box, such as audio.) and I have no clue why, seeing as this patch was added to upstream WINE in 4.21+.

Anybody got any ideas? I mostly use Bethesda games and their third-party utilities as a litmus test for new versions of WINE/Proton, seeing as they've historically been problematic.
If you want to use SKSE, I have prepared a build of Proton-5.0-9 for Bethesda games, if it interests you.
Quoting: Liam Dawe
Quoting: NanobangLiam, I'd like to suggest adding this, whole-cloth, to your already existing Proton/SteamPlay primer. This article was exactly the kind of concise-but-clear info someone like me wonders about. Really excellent work!
We have a dedicated page, which links to a proper guide ;)
How dedicated is it? Is it a truly fanatical page, or just quite conscientious?
ageres 7 Jul
Quoting: aokamiWhat does NR, MF and ST mean in the build id?
NR - fixes for video in games by NetherRealm (Injustice 2, Mortal Kombat 11);
MF - fixes for Media Foundation video without the need for installing Windows dlls;
ST - stable (for now it's 5.9 while the others are 5.11), because newer branches break some games.
Check what version is better for your game first, the latest doesn't mean the best.
Patola 7 Jul
Quoting: Comandante ÑoñardoI wonder why there are more improvements in PROTON GE than in the official PROTON, which wasn't updated in about a month...
That's quite simple. Because some of these improvements make some games work, and a few games work better, but break other games. Official Proton can't have this. It has to have the least number of failed games possible and can't tolerate regressions. It has to adopt a conservative approach to be useful.
elmapul 7 Jul
ok, i didnt tested all proton versions, but this is the first one that i try that can play the videos from Guilty Gear x2 #Reload!


ironically the game itself dont work, there is nothing on screen.
now i have an proton build who can play the game except the cutscenes and another one who can play the cut scenes except the game...

i guess its time to fill another ticket on github
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