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After launching on July 31, Core Defense from developer ehmprah appears to have done quite well to the point that they've been 'blown away' by the sales numbers.

What is Core Defense? It's a tower defense game, that mixes in a little more randomness than you might expect. You pick towers and upgrades from a set a cards after each wave, and gradually build up a maze to force enemies to travel through. See our previous thoughts here—it's good!

This cross-platform release (Linux, macOS, Windows) managed to cut through the noise, with the first week hitting 2,546 units and grossed $20,186 on Steam. Compared with 106 units and grossed $1,144 on itch.io during the Early Access phase it did there. Interestingly, despite Steam Wishlists often being said to be what makes or breaks games, they said only 26% of sales came from wishlist conversions. They also had around 8% refunded, which sounds pretty good so overall the managed to net $17,029 before Steam's own cut.

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Most of the traffic to their Steam page was from either the Steam home page, or the Discovery Queue feature so Steam's algorithm here at least helped put it in front of the right people. For a breakdown of platforms, the developer said Linux accounted for 2.7% and macOS was 4.2%.

While this is something of a nice success story for them, keep in mind that this is after their first game Coregrounds was something of a big failure for them. Although, thankfully they did open source it. So Core Defense is built on top of what they learned by failing with it.

You can buy Core Defense on itch.io and Steam.

Article taken from GamingOnLinux.com.
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6 comments

Eike 7 Aug
As they're so open with their numbers, you could ask them about the Linux sales...
BlooAlien 7 Aug
Always nice to see a developer turn around after a fail and pull off a win.
scaine 7 Aug
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Reminded me to buy this actually. Just done so on Itch - thanks! I love my TDs, so I'm really looking forward to this, having read your earlier review!
Liam Dawe 7 Aug
Quoting: EikeAs they're so open with their numbers, you could ask them about the Linux sales...
Spoke to them, they updated to add it in. Added to our article.

QuoteMac and Linux versions accounted for 4.2% and 2.7% of sales, respectively.
TheSHEEEP 7 Aug
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Quoting: Liam Dawe
QuoteMac and Linux versions accounted for 4.2% and 2.7% of sales, respectively.
That's... actually quite alright.
g000h 8 Aug
Played the free Prelude on Steam and like it, and wishlisted it. It was a good idea to make the prelude - Lot's of people can't really judge a game until they've had a little taste of it. Seems like they're doing well with initial purchases, probably thanks to that taster.

I like that the play is simple to get into, and the game design is slick (despite the simplicity). Certainly the game has a premium, well-built feel to it.

I'm quite a cost-conscious purchaser, and while I feel the game is worth what the developers are asking for it, I'm reticent to make the purchase without a nice discount. Hoping that it won't be long before some sort of discount is applied (and hoping the devs don't decide to do the opposite and put the price up!)

Being in the Wishlist, I'll be watching, heh.
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