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Linux gaming overlay MangoHud version 0.5.1 released

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Continuing to be the go-to for people needing a good HUD while gaming, MangoHud has a new release up. Giving you the ability to get a real-time readout on GPU/CPU use, FPS, frame timings, RAM/VRAM use, what graphics API is used and even a little benchmarking.

Not seen it? It looks something like this:

With the latest release out now, here's some highlights:

  • Fixed a memory leak in Source Engine 1 games (CSGO, TF2 etc)
  • You can use mangohud --dlsym as an alternative to MANGOHUD_DLSYM=1
  • MangoHud now comes with a man page man mangohud
  • Added support for KDE neon in build script
  • output_file is now replaced by output_folder, the files are automatically named after the programs executable
  • By pressing Shift_L+F3 you will automatically upload the latest log file to Flightlessmango.com and open up said benchmark. To upload all logs for this session, the default keybind is Control_L=F3. Both of these require that you set the permit_upload param to 1 and output_folder
  • Added supported for more glyph ranges

Some of the configuration parameters you can set have been added to as well, like being able to show the Wine/Proton version used if you're playing games through either compatibility layer. Full releases notes can be seen here. You can also use GOverlay if you need a simple UI to configure it.

Here's a fresh video of MangoHud in action showing the logging capabilities:

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Game featured - Ziggurat. If you love repeatable first-person shooters, Ziggurat is a huge amount of fun to blast through. Buy Ziggurat from: Humble Store, GOG and Steam.

Grab MangoHud from their GitHub.

Article taken from GamingOnLinux.com.
Tags: Apps, Open Source
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14 comments
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dpanter 17 Aug
Quoteshow the Wine/Proton version used if you're playing games through either compatibility layer
Been waiting for this one!
mrdeathjr 17 Aug
Quoting: dpanter
Quoteshow the Wine/Proton version used if you're playing games through either compatibility layer
Been waiting for this one!

Examples:

link

link

link

link




Last edited by mrdeathjr on 17 August 2020 at 6:25 pm UTC
Usual 17 Aug
Any way to show only the RAM the game is using instead of overall?
lejimster 17 Aug
Brilliant project. Started using it along with GOverlay since the last article. Haven't tried any of the logging features but if I ever get into benchmarking, I could see this being an excellent feature.
scaine 17 Aug
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I wonder if this will ever get deb/ppa support. I'm just not a fan of "locally" (i.e. non-managed) installed software. Such a cool project too.
raneon 17 Aug
Mangohud works and looks great. Personally I only miss the possibility to show the D3D api version (9, 10, 11) in Proton, so I still show additionally the DXVK hud. But the Wine/Proton version is already a nice addition too!
mylka 18 Aug
Quoting: UsualAny way to show only the RAM the game is using instead of overall?
mangohud and system monitor show different ram usage. if this would be correct you could remember the ram usage before you start the game and do the math


Quoting: scaineI wonder if this will ever get deb/ppa support. I'm just not a fan of "locally" (i.e. non-managed) installed software. Such a cool project too.

maybe you should switch to manjaro. mangohud and a lot of other software is in AUR
https://wiki.manjaro.org/index.php/Arch_User_Repository


Last edited by mylka on 18 August 2020 at 1:05 am UTC
dpanter 18 Aug
Quoting: scaineI wonder if this will ever get deb/ppa support.
WIP, track the request here
scaine 19 Aug
View PC info
  • Contributing Editor
  • Supporter Plus
Quoting: dpanter
Quoting: scaineI wonder if this will ever get deb/ppa support.
WIP, track the request here

Sounds like a hell of a journey! Although a lot of it about the licensing for Debian. Interesting that they're making Oibaf the dependency model for their deb/ppa work. I wonder if it's compatible with Kisak, or I have to switch PPAs when they have a build out?!

Thanks for the link regardless.
gort818 19 Aug
Quoting: dpanter
Quoteshow the Wine/Proton version used if you're playing games through either compatibility layer
Been waiting for this one!

My pleasure!
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