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Unrailed! is an absolutely fantastic co-op game from Indoor Astronaut and Daedalic Entertainment that has you frantically build a train track to keep your train going as far as possible.

It entered Early Access back in September 2019, with Linux support arriving in February 2020 and now they're looking to the near-future with a full release approaching. They've not said exactly when but they have confirmed the price will be rising, so they've put it on a reasonably big discount (42%) until August 17.

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This has to be one of the most hilarious and chaotic co-op experiences I've had in the last year. Trying to keep the momentum going, with one of you cutting trees while the other moves around resources and gets extra pieces of track put down all while you're trying to keep the train cool and not derail—with a partner it's just such good fun.

Additionally a demo and a new character will be coming soon, along with a promise of much more info to come.

You can pick it up on sale from both Humble Store and Steam.

Article taken from GamingOnLinux.com.
6 Likes, Who?
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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2 comments

Ehvis 4 Aug
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Only played this game a little. It's pretty tough on your own so trying it in coop would be nice.
randyl 4 Aug
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Raising the price for a game that is mainly attractive in coop seems counterintuitive to me. The current retail price ($17 USD locally) seems about fair. I could see them maybe going to $20, but even then that's starting to push it for what the game is and delivers.

I have a few of these "intended for coop" indies and the replay factor should be there, but it isn't, or rather doesn't stick around long. Crashlands, Flash Point: Fire Rescue, Quest Hunter, Hero Siege, and several others in my library sound good on paper, can be fun in coop, but fizzle in the end. There are a few reasons the coop, and game itself, fizzles in the end, but the result is a game designed for maximum replay not really have much of that at all.
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