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Wine 5.15 is out with XACT work and Direct Input improvements

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Another two weeks and another development release of Wine has been let out to breathe, here's the highlights of Wine 5.15 that will eventually become Wine 6.0.

Release highlights:

  • Initial implementation of the XACT Engine libraries.
  • Beginnings of a math library in MSVCRT based on Musl.
  • Still more restructuration of the console support.
  • Direct Input performance improvements.
  • Exception handling fixes on x86-64.

This release also saw 27 mentioned bug fixes, some being older bugs that were found to be working now. Fixes include: Red Dead Redemption 2, Grim Dawn, Call of Duty: WWII, FrostyModManager, BlazBlue: Calamity Trigger, Bully Scholarship Edition and more.

You can see the release announcement here.


Need to know what Wine is? It's the constantly improving compatibility layer that allows the running of Windows-only applications and games on Linux and other operating systems. It's one of the driving forces behind Steam Play Proton. Helping you to get whatever you need done on Linux, or perhaps so you don't have to give up that favourite game.

If you want help managing different installs of Wine, you can try Lutris.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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4 comments

Also to address the elephant in the room, this weekend's Wine Staging 5.15 release comes in with Media Foundation Platform (mfplat) support. For those new to it, this component adds FMV support to many games in Wine, particularly games using Unreal Engine and Unity.

Tested a few games:

Shadow Warrior 2 (custom engine) - Still no FMV's (terminal also throws errors pointing to gstreamer).
Outward (Unity) - FMVs working.
Shadows Awakening (Unity) - FMVs working.

Also tried Darksiders 1 and 3 however both are not running with 5.15 for some unknown reason.
ziabice 15 Aug
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Quoting: Avehicle7887Also to address the elephant in the room, this weekend's Wine Staging 5.15 release comes in with Media Foundation Platform (mfplat) support. For those new to it, this component adds FMV support to many games in Wine, particularly games using Unreal Engine and Unity.

Tested a few games:

Shadow Warrior 2 (custom engine) - Still no FMV's (terminal also throws errors pointing to gstreamer).
Outward (Unity) - FMVs working.
Shadows Awakening (Unity) - FMVs working.

Also tried Darksiders 1 and 3 however both are not running with 5.15 for some unknown reason.

For what you know, does this add the burden to install the "gstreamer-bad" and "gstreamer-ugly" plugins from sources (AUR) or some obscure PPA?
axredneck 15 Aug
Quoting: ziabice... "gstreamer-bad" and "gstreamer-ugly" plugins from sources (AUR) ...
They are in official Arch repositories.
ziabice 15 Aug
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Quoting: axredneck
Quoting: ziabice... "gstreamer-bad" and "gstreamer-ugly" plugins from sources (AUR) ...
They are in official Arch repositories.

Sure for 64 bit, but if you need the 32 bit versions you have to install them from AUR
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